Urox said:
Ravage said:
Mind you, My copy of RQ Companion arrived this morning so gonna start checking that out now
So, what's your initial reaction to it?
I am curious as to how optional it is -- is the Companion a stand-alone optional supliment, or is it half of the core rules?
Ok... I've read about 40-45 pages so far - I've NOT flicked forward and reading it page by page, but will mini-review it fully tomorrow but a headsup for now
So ... For what I've read so far...
There is a couple of pages covering new cultures and professions but all of about 3-4 sides and a great shame to be divorced from the main part of the rulebook IMO. Adds stone-age type PCs and weapons mostly. Oh and half a page of new cults (non-specific light god, moon god, that sorta thing)!
Then comes Divine Magic. So, apart from a skill roll for a spell, these totally made me smile and recall RQ2 "rune magic". On an earlier thread people got uppity about money and power expenditure being to D&D clericy - it seems once you cast the spell the POW comes back so its almost like a tap on available magic points. Quite cool. Personally I'd have done it the old RQ way of permenent power expenditure for initiates, but POW returning for priests.
(Our house game has initiates and lower getting runespells back for initiates on cult holy days)
Then I'm at the tail end of sorcery. I'll be straight, I never used the RQ3 sorcery in anger but whilst still pretty complex, I managed on a first read to have grasped how to multispell, modify duration etc. Which is great, especially as we anticipate lots of God Learner stuff! Theres a lengthy example which I think helps explain the system although I definatey need to re-read it and ponder it as it states a skill is at 76% and not 61% (for various magic adjustments) but I'm sure I'll sort it out.
Reading the sorcery spells, they look fun and can see it being pretty usable once the examples grasped

Mind you, a Mystic vision spell will make many a Lhankor Mhy's evalute magic item redundant - which is cool seeing the 2nd age has a city mass producing magic items no?! As I say, I've grasped pretty much first-read-thru how sorcery works - more than RQ3 managed!
...and honestly I've not got any further yet! But with these two magic systems kinda being vital, particularly for Gloranthan gaming: I'm not disappointed so far 8)
Altho I do look forward to a deluxe combined rulebook in the future :evil: