Pioneer Kickstarter Preview

Takei

Cosmic Mongoose
I've had a quick browse through the preview and one thing jumps out at me; none of the skill tables have Zero-G. Characters can get a level of Zero-G from a life event but not through basic training or a skill roll. Or am I missing something?
 
I think it's primarily meant to be a learn by doing skill, as you automatically get Zero-G 0 if you go on a space mission and come back alive; also if you ever get Athletics (Dex) 2, you immediately also get Zero-G 0 if you didn't have it (found that buried in the text).
I wonder if this is based on the Preview nature of rules, and the full release will add more details - Learn by doing makes a lot of sense though
 
Thanks for the answers. Zero-G being a learning by doing skill makes a lot of sense (I'm not sure if spending time in the Neutral Buoyancy Lab or in the Vomit Comet would give you full skill levels). I was mostly curious as some of the pre-gens have levels of Zero-G, not just 0. Chris the Engineer has Zero-G 2 but no Space Suit 0 so rules-wise has not spent any time in space. Whenever I read a new game I use any presented charaters as reference for how chargen (and the game in general) works.

I like what I see so far. The layout is clean and readable, and most of the art pieces look OK to good. Although some of them needed to be reality-checked (the location of the umbilicals on the cover, the guard rails on the gantry on page 69, and the rockets on page 71).
 
One thing that really made me smile in the preview is the unwritten story of the girl sitting on her dad's shoulders on page 7 to being in space on page 90. I've heard many interviews with astronauts (mainly on NASA's "Houston, We Have a Podcast") and quite a few of them say it was watching a launch with a parent or at school that got them interested in space.
 
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