[GK Games] Artificial: Robots in Clement Sector

Gypsy Knights Games

Cosmic Mongoose
Coming December 14!

Art seen here by Bradley Warnes. Cover layout by Stephanie McAlea.

zbk5mCal.png
 
Now available!

Designed to excel!

Robots are a common sight in Clement Sector. They are often seen taking on not only the jobs that humans, altrants, and uplifts cannot do but also the jobs where biological lifeforms are unwanted. Often seen as tools and machines rather than entities, few care if you endanger the existence of a robot.

Artificial: Robots in Clement Sector provides you with a detailed design sequence that allows you to create robots of all shapes and sizes. With Artificial, you can create everything from a common cargo loader to a state of the art synthetic companion. Anything from the average cleaner bot to a biosynth avatar of your starship's computer AI.

Artificial also provides a method to play a robot as a player character. Play anything from an efficient robot butler to a dangerous warbot!

Artificial is designed to be compatible with Clement Sector, Cepheus Engine, and any science fiction setting where robots are present.

It's time to create!

https://www.drivethrurpg.com/product/261243/Artificial-Robots-in-Clement-Sector

zbk5mCal.png
 
Is there going to be a full-sized preview available? I will probably still buy b/c I like to support the industry, but it's always nice to be able to see what you are getting.
 
phavoc said:
Is there going to be a full-sized preview available? I will probably still buy b/c I like to support the industry, but it's always nice to be able to see what you are getting.

Thanks for letting me know. It's become a common issue with DTRPG and I really should have checked it earlier than this.

In general, I always post previews. If you ever see a product without a preview, you can generally assume that I've skipped a step inadvertently or DTRPG is screwing it up (again....).
 
phavoc said:
Is there going to be a full-sized preview available? I will probably still buy b/c I like to support the industry, but it's always nice to be able to see what you are getting.

I double checked it. It's become a very common issue with DTRPG lately and quite annoying.

Hopefully, it is now fixed.
 
Gypsy Knights Games said:
phavoc said:
Is there going to be a full-sized preview available? I will probably still buy b/c I like to support the industry, but it's always nice to be able to see what you are getting.

I double checked it. It's become a very common issue with DTRPG lately and quite annoying.

Hopefully, it is now fixed.

Yup, seems to be fixed.

Though if you had an index for the book I find it always g-r-e-a-t to know all the sections to get a better feel for what's coming. I don't want be TOO crazy... :)
 
I picked it up this afternoon. Only had time to glance through it, but it would appear to be chock full of robotic goodness. GK obviously put a lot of thought into the design process and I liked how they have provided additional background for their setting (such as how robots/inorganics are treated in the various star nations).

I think it's definitely worth the price to add to your collection. Even if you don't play in their setting the information for your own gaming settings carries over quite well. There are pages and pages of options. Plus the illustrations are quite eye-pleasing.

Two tentacles up!

(fyi - tentacles are an optional arm-type)
 
Thanks :)

I spent a lot of time getting this together.

It is a bit more "techie" than our other works but certainly not overly so. I would not knowingly inflict a FF&S style tome on anyone (well some maybe).

If you own Anderson and Felix Guide to Naval architecture, you can see the dangling thread I left about Avatar AI-Core biosynths :)
 
madmike said:
. . . I would not knowingly inflict a FF&S style tome on anyone (well some maybe).
. . .
It seems that Fire, Fusion, and Steel is the Traveller exemplar of crunchy gearhead rules. How does it compare with GURPS Vehicles second edition? I don't have the former, but building a spreadsheet for just the weapons section of the latter turned out to be too complicated for an early version of Google Sheets; I had to break out Excel for the spreadsheet until Google upgraded Sheets.
 
steve98052 said:
It seems that Fire, Fusion, and Steel is the Traveller exemplar of crunchy gearhead rules. How does it compare with GURPS Vehicles second edition?
I have not seen Gurps Vehicles, but let's just say that FFS didn't have weapon lists, it had weapon design systems, many different systems. Every component considered volume, mass, surface area, and power. You have to use iterative spreadsheets to solve all the circular references in the systems. It's great!
 
Artificial: Robots in Clement Sector is now available in print at DTRPG.

Designed to excel!

Robots are a common sight in Clement Sector. They are often seen taking on not only the jobs that humans, altrants, and uplifts cannot do but also the jobs where biological lifeforms are unwanted. Often seen as tools and machines rather than entities, few care if you endanger the existence of a robot.

Artificial: Robots in Clement Sector provides you with a detailed design sequence that allows you to create robots of all shapes and sizes. With Artificial, you can create everything from a common cargo loader to a state of the art synthetic companion. Anything from the average cleaner bot to a biosynth avatar of your starship's computer AI.

Artificial also provides a method to play a robot as a player character. Play anything from an efficient robot butler to a dangerous warbot!

Artificial is designed to be compatible with Clement Sector, Cepheus Engine, and any science fiction setting where robots are present.

It's time to create!

https://www.drivethrurpg.com/product/261243/Artificial-Robots-in-Clement-Sector
 
Back
Top