Supplement Four
Mongoose
Question for you veteran Conan RPG players and GMs: How many Fate Points should characters have? I know it depends on how often they are spent and the "flavor" of the game, but, in general, what's a good, round, rule of thumb to eyeball a number of Fate Points? At what point should a GM say to himself, "Hey, they've got too many Fate Points! I better slow down on the awards."
I'm thinking a minimum of 3 points, but not more than 6 is a good, overall target. Your thoughts on that?
Slightly different question: I can't stand the 2E method of foreshadowing. I'm not going to use it. I'll stick with the optional 2E method (the same as that in AE), where Fate Points are awarded for story goals and heroics (and rarely for exceptional role playing or good ideas--that's what XP is for).
What about a mechanical method to add to this? Something strictly random....like every time a critical hit is thrown in combat, the character gets a Fate Point. Or, maybe even extend that to skill throws. If a natural 20 is thrown on a check, then the character gets a Fate Point.
Thoughts on that?
I'm thinking a minimum of 3 points, but not more than 6 is a good, overall target. Your thoughts on that?
Slightly different question: I can't stand the 2E method of foreshadowing. I'm not going to use it. I'll stick with the optional 2E method (the same as that in AE), where Fate Points are awarded for story goals and heroics (and rarely for exceptional role playing or good ideas--that's what XP is for).
What about a mechanical method to add to this? Something strictly random....like every time a critical hit is thrown in combat, the character gets a Fate Point. Or, maybe even extend that to skill throws. If a natural 20 is thrown on a check, then the character gets a Fate Point.
Thoughts on that?