George R. R. Martin's A Song of Ice and Fire series & Co

Iron_Chef said:
omegar said:
currently rereading, inprerp for crows book one......

every twist and turn in the series is nearly impossible to predict. The ones you think will go one way, go a totally different way.

Best Fantasy series i have yet read.

Yeah, that's the best part of the series. Anyone can live or die at any moment, and all kinds of unexpected (usually horribly bad) things tend to happen to most of the characters. This series is simply the best fantasy series I've ever read (better than LotR, Conan, Thieves' World, Lankhmar, Elric, Kane, Shannara, etc.). It's just so damn well written, and the way its written -- allowing you to see the same (or at least interconnected) events through the viewpoints of multiple characters is amazing. You really get inside their heads and make up your own mind as to who's good, who's bad and who to root for.

I'm halfway through reading A Storm of Swords now and loving every page! Tyrion, Bronn, Drogo, Jon Snow, Jaqen H'Ghahr, Sandor Clegane, Eddard, Robert, Renly and Arya are my favorite characters so far in the series, but I'm starting to warm up to Jaime now that book 3 gives us a peek inside his head. Sansa is so stupid she drives me crazy and I'm not a big Catelyn fan (she was so mean to poor Jon Snow in book 1, that I've never forgiven her, LOL).

BTW: Here's a link to an ongoing discussion of the Game of Thrones RPG (including discussing the merits of whether to buy the deluxe $99.95 version or not) over at ENworld:
http://www.enworld.org/showthread.php?t=136559

You're right, IC. Martin's world is very lethal to leading characters. Unlike many fantasy books, you never know when the leading guy you've been rooting for for so many hundreds or thousands of pages is going to buy the farm in some gruesome way. And in terms of the perspective given to each of the characters, even solidly villanous characters can morph into good guys, or close to it, such as what Martin did with the Jaime character. He really has created a great world and his characters are so vivid. I especially love the Onion Knight character. Too cool.
Martin also really knows how to throw curveballs into the script that you never saw coming, and it just blows you away. Thats not to say Martin is infallible. The Storm of Swords did meander for many hundreds of pages. The previous two books didnt have this problem which makes me wonder if this series is starting to lose steam and come down from excellent in quality to merely good. But still I'm really looking forward to Feast, and then to Dance, with a lot of anticipation.
 
If anyone has any questions about the d20 version of the Game of Thrones RPG, send them my way. I worked on it, did the deluxe adventure, ran demos of it at the last Gen Con, and have a long history with the company (I knew the owner and line developer before there was a company).
 
Jason Durall said:
If anyone has any questions about the d20 version of the Game of Thrones RPG, send them my way. I worked on it, did the deluxe adventure, ran demos of it at the last Gen Con, and have a long history with the company (I knew the owner and line developer before there was a company).

How does the Game of Thrones RPG incorporate the political intrigue of GRRM's setting with the d20 rules set and adventures? Has anything special been done? It's really a bit hard to imagine the setting with d20 rules retaining the same flavor as the books unless the rules have been made more like the Conan RPG (in other words, severely tweaked to fit the setting). I didn't see anything on the GoO site that talked about how the rules had been changed for GoT.

Is it as easy to die in the RPG as it is in the books? A 13th level Sandor Clegane could just wade right through a hundred 1st level soldiers in regular D&D.

Are human ethnicities as big a part of character creation as Conan? Are there ability score, favored class and skill differences between say a Dornishman, an Ironman, a Northman, Kingslander or Qohorik? Are all the races from the series included as PCs?

Are the various orders and noble houses represented by rules/mechanics? Do they provide a bonus to skills for example? Do they have requirements foe entry like a prestige class? Maesters, Septons, Lannisters, etc.

Are there new classes or just tweaked classes or are some classes unchanged from D&D (fighter, rogue, etc.)?

Are monsters limited to giants, mammoths, dire wolves, wights, Others and dragons, or do we finally get to see what the heck a snark and grumkin are supposed to be as the books constantly mention them, but never actually see?

How practical will it be to be a warlock/maegi? Or priest of R'hllor? What is the magic system like? Is it like Call of Cthulhu (casters take ability damage to cast), Conan (power points), regular D&D or what?

Will the setting be supported with adventures? If so, when, and will they be political oriented?

What kind of sourcebooks can we look forward to and when?

How complete is the setting? I imagine Westeros/The Seven Kingdoms are quite well-detailed, but what about the Free Cities, the Slavers Bay area, Summer Isles, etc.? Is there enough detail here for GMs to run adventures in them or will they be covered in a separate sourcebook?

Is there a complete timeline included so GM's can know when certain events from the books are transpiring and plan his adventures accordingly?

What material, if any, is included from The Hedge Knight, The Sworn Sword, Clash of Kings, Storm of Swords, Feast For Crows, Dance with Dragons? Just setting, rules, or both?
 
Iron_Chef wrote:
How does the Game of Thrones RPG incorporate the political intrigue of GRRM's setting with the d20 rules set and adventures? Has anything special been done? It's really a bit hard to imagine the setting with d20 rules retaining the same flavor as the books unless the rules have been made more like the Conan RPG (in other words, severely tweaked to fit the setting). I didn't see anything on the GoO site that talked about how the rules had been changed for GoT.

They're kind of undermanned right now, and don't want to give away all of the changes, but the system has been changed quite a bit in minor ways to make it reflect the books.

Is it as easy to die in the RPG as it is in the books? A 13th level Sandor Clegane could just wade right through a hundred 1st level soldiers in regular D&D.

It's much more possible. There is a new quality called "Shock Value" based, if I remember rightly, on some portion of your initial Con score. You take more than that in damage, you need to make Fort saves or get stunned or worse. Hit points are skewed much lower, with classes granting a base rate rather than a dice type.

Are human ethnicities as big a part of character creation as Conan? Are there ability score, favored class and skill differences between say a Dornishman, an Ironman, a Northman, Kingslander or Qohorik? Are all the races from the series included as PCs?

Yes, your cultural background plays a big part in the skills and feats you'll have access to initially. I think every race or culture briefly touched on in the first novel is covered in the core rulebook.

Are the various orders and noble houses represented by rules/mechanics? Do they provide a bonus to skills for example? Do they have requirements foe entry like a prestige class? Maesters, Septons, Lannisters, etc.

Yes, ues. and no. You have to be born into an area to choose a House there as your background. There are regional and House traits, such as the difference between any Northmen and the Starks specifically.

Are there new classes or just tweaked classes or are some classes unchanged from D&D (fighter, rogue, etc.)?

Core classes are artisan, godsworn, maester, knave, man-at-arms, raider, noble, hunter. Some are pretty similar, some are new, all have been modified to fit the setting.

Are monsters limited to giants, mammoths, dire wolves, wights, Others and dragons, or do we finally get to see what the heck a snark and grumkin are supposed to be as the books constantly mention them, but never actually see?

Every creature we physically see in the first novel is in the core book. Those named but obviously real are in there also. Those which are "also known as" are identified. Additional game books will cover monsters as they appear in the series.

How practical will it be to be a warlock/maegi? Or priest of R'hllor? What is the magic system like? Is it like Call of Cthulhu (casters take ability damage to cast), Conan (power points), regular D&D or what?

Not very practical, unless you're in Dothraki land or perhaps the Free Cities. I didn't work on the magic system, and haven't seen the final draft. I only took part in some feedback. I think it was much more freeform in constructing magical effects, with some qualifying feats and skill rolls, though. Future game products will deal more with magic, mirroring the novels' progression.

Will the setting be supported with adventures? If so, when, and will they be political oriented?

I wrote the deluxe adventure included with the deluxe edition, and playtested a three-part connected adventure. I don't know if the book has an intro adventure. Mine begins small, but could turn into a House politics campaign easily. The three-parter is a mix of action and some intrigue.

What kind of sourcebooks can we look forward to and when?

The initial goal was one big core book per novel, with some extras. Not sure where that is now. Sales and manpower will likely determine the line's fate.

How complete is the setting? I imagine Westeros/The Seven Kingdoms are quite well-detailed, but what about the Free Cities, the Slavers Bay area, Summer Isles, etc.? Is there enough detail here for GMs to run adventures in them or will they be covered in a separate sourcebook?

See above. There's a lot of info in the gazeteer section, but I'm not as familiar with it as I am other sections.

Is there a complete timeline included so GM's can know when certain events from the books are transpiring and plan his adventures accordingly?
Not sure. There's a long summary of the first novel, if I remember correctly.

What material, if any, is included from The Hedge Knight, The Sworn Sword, Clash of Kings, Storm of Swords, Feast For Crows, Dance with Dragons? Just setting, rules, or both?
Nothing from the last of those books listed, and only minor background elements from all of them except for AGoT, which the core game book is based on.

Sorry all of my answers are not as complete as I'd like - the project went through a lot of revisions, and most of the writing I did on the main book was finished in mid-2004 or much earlier than that. Plus, I don't like to talk about stuff I didn't directly work on.

Also, while I am replying to this here - it might be more polite to take any further discussion of this game over to the Guardians of Order forum, unless some relevance to Conan can be introduced to the thread.
 
Thanks Jason! :D

Well, to make it more relevant to Conan, LOL, how does GoT compare rules-wise to Conan?

When you say free-form magic, do you mean like HarnMaster? Where the caster tells the GM the effect he'd like to produce with the spell, and then the GM decides how successful the casting is, based on a relevant skill check?
 
Iron_Chef said:
Well, to make it more relevant to Conan, LOL, how does GoT compare rules-wise to Conan?
Probably about the same, complexity-wise. The use of defense as an active roll rather than a 10+ fixed value is a huge difference. I imagine when it comes out, many folks will be mixing and matching rules. During development, I was often telling the d20 guys how Conan had done things, and I think Ian Sturrock had some input somewhere along the line.
Iron_Chef said:
When you say free-form magic, do you mean like HarnMaster? Where the caster tells the GM the effect he'd like to produce with the spell, and then the GM decides how successful the casting is, based on a relevant skill check?
Not sure what the final result was, but that was one avenue of thought early in the development. Since the first book had very little overt spellcasting, the game deals with it appropriately.
 
Iron_Chef said:
One more question. Is the deluxe adventure only in the limited edition, or is it reprinted in the cheaper versions?
I don't think it's 'in' the deluxe edition so much as it's a printed extra. But I might be wrong.

I don't think it will be a part of the non-deluxe editions, though. At least, it was written to be a special extra for folks who bought the deluxe edition. They haven't mentioned using it elsewhere.
 
Thanks again, Jason! :D

BTW Everybody: Here is a link to download the basic TriStat rules from DriveThruRPG.com. Game of Thrones $99.95 deluxe version has dual stats for d20 and TriStat.

http://www.drivethrurpg.com/catalog/index.php?cPath=139&sort=2a&page=2
 
Hmmm... Guardians Of Order's website seems to be down today... I was gonna preorder the deluxe edition, too. Perfect timing! :cry:
 
Iron_Chef said:
Hmmm... Guardians Of Order's website seems to be down today... I was gonna preorder the deluxe edition, too. Perfect timing! :cry:
Yeah... I don't know what's up there, but with everyone at Origins, my guess is that it is a temporary glitch.
 
The website is finally back online but the Sandor Clegane preview is broken. I just went ahead and ordered a copy of the deluxe edition based on the previews and your helpful answers to my questions, Jason. Thanks!
 
Link to the Official Game of Thrones RPG Forum (you can find me there as Iron_Chef too!):

http://www.guardiansorder.com/boards/forumdisplay.php?f=23
 
I just got my copy of A Game of Thrones d20 pdf (the hard copy should be coming soon). Only able to skim it so far as its 576 pages long. Looks very nice (lots of huge paintings that take up two pages) and easy to read layout. All new core and prestige classes. New feats, flaws and skills. Tweaks to HP, combat, armor is DR, shields add to Defense (no AC), hit points by class are a low set number (+ Con mod). Lots of advice for GMs on creating noble houses and different campaign styles (all players part of same noble house, or the players belong to rival noble houses, or else they are your typical band of adventurers/sellswords). Seems impressive so far. However, I would have preferred AGOT to use VP/WP after just getting into the Star Wars d20 game (will never go back to HP again, LOL). Conan could use VP/WP too, IMO, though both it and AGOT do everything they can to minimize the HP arms race of D&D. :wink:

Will post more on AGOT when I get my hard copy. It's no fun reading pdfs off the computer... certainly not 576 pages worth, LOL, even for a book I've looked forward to for so many months. It's partly because it took so long to come out that I ended up spending $650 on STAR WARS d20 (half on books and half on Star Wars Minis). Our group hadn't ever devoted any real time or energy (or money, LOL) into anything that wasn't medieval fantasy since good old Star Frontiers in the early 1980s. We are having a blast playing sci-fi now as the tactics, equipment, vehicles and so forth are so different and really force us to think outside the medieval box our brains have been trapped in these past two decades +... :shock:

A cool feat idea from AGOT that I'm snagging for Star Wars and every other d20 game (will work for Conan too!): Feats that work like Weapon Finesse (use your Dex mod instead of Str for attack rolls), but which allow you to use your Int mod or Cha mod instead. You can take the feat twice (only one type of Finesse allowed, so no stacking Int, Mod, Dex, Cha or Str mods, LOL); the first time it allows you to apply the alternate ability mod to either attack rolls or damage rolls. The second time gets you the bonus you didn't select the first time. This allows you to build Water Dancers, Jedi, Duelists or other colorful types that aren't hulking musclebound brutes for any game world.

BTW: AGOT did away with attack bonuses from Str and Dex. Damage bonuses from Str still apply.

Anyway, I'll try to post more about AGOT d20 when I find time (in between swinging lightsabers, LOL.
 
I'm at Gen Con, and got my contributor's copy of the thing. Crom! That thing is a cinderblock. It is massive. And gorgeous.

They've got preview copies of the d20 only version out as well - which are only slightly less beefy.

I can imagine any arguments between the GM and players being solved by a solid thunk from this rulebook. Only the metal-clad Judge Dredd RPG has frightened me more with the danger it presents from being dropped onto helpless toes...
 
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