In the Nineties I had some experience with 3rd edition RuneQuest, and our group had several problems with it.
Problem 1: The hit location system. After one adventure, all adventurers were disabled, either hopping around on one leg or waving their one arm left.
Problem 2: Preparation work for the game master was awful with all the location hit points and the skills of NPCs and monsters.
How is MRQ in these regards? Somebody on this forums called MRQ combat more gritty than 3rd edition, which sounds shocking to me. Discouraging senseless combat is all well and good, but players and game master really afraid of the next combat situation is quite another thing and not ideal in roleplaying IMHO.
How is ease of play and game preparation in MRG? Are stripped-down stats possible for encounters who are not so important?
Problem 1: The hit location system. After one adventure, all adventurers were disabled, either hopping around on one leg or waving their one arm left.
Problem 2: Preparation work for the game master was awful with all the location hit points and the skills of NPCs and monsters.
How is MRQ in these regards? Somebody on this forums called MRQ combat more gritty than 3rd edition, which sounds shocking to me. Discouraging senseless combat is all well and good, but players and game master really afraid of the next combat situation is quite another thing and not ideal in roleplaying IMHO.
How is ease of play and game preparation in MRG? Are stripped-down stats possible for encounters who are not so important?