GEGs

'Six Timbers' Reaverman said:
Actually the table lists:

1 Bulkhead Hits: No Damage Dealt
2-5 Solid Hit: -1 Damage -1 Crew to target ship
6 Critical Hit: As Solid Hit, but also roll on the systems table
My point exactly. When you roll a 6, that hit is classified as a "critical" hit. So the damage it inflicts, is damage caused by a critical hit, and cannot be reduced by GEG.
 
I think that crits do damage too. Same with adaptive armor. The extra damage is not really caused by the shot, but rather by small or not so small explosions on the ship. But i do not think that the damage from rolling just a 6 is going through, because i think it reads:
6: Solid hit, plus roll on the systems chart.

Besides GEG is stronger than you might think. Better than selfrepair actually.

GEG 1 reduces damage from EVERY weapon battery by one. WHEN that damage actually happens, not at the end of the turn. So in the case of a single weapon shooting, its works like this. 10 damage left, you take 10 damage, minus 1 ship survives. WS would be dead, cause self repair works later. ANd the more you shoot at ships, the better that GEG gets. Even t-bolts will rarely get 2 damage. Basically meaning that the GEG turns into self repair 5 or something.

Plus against fighters it is better than Adaptive armor. T-Bolts can ping WS to death. the crits still work on both cases. But the single damage hits of the fighters remain, the GEG just removes them.

Downside are huge weapon batteries and SAP Beams, which are just specialzed versions of huge weapon batteries.

Eg Abbai or Dilgar are good at killing Drakh because they have few weapon batteries, but those they have put out huge numbers of damage. reducing GEG effectiveness. Narn OTOH get waxed because they have many small batteries.
 
Dread Pirate Burger said:
katadder said:
but the 6 on the damage chart isnt caused by a critical its what is causing the critical so would be ignored.
The 6 on the damage table, causes the hit to become a critical hit. Therefore the 1 damage it inflicts, is caused by a critical hit.

No it does'nt, the table above states "As Solid Hit, and roll on the systems table". That would imply, that this damage is the same, and ignored by GEG. Whilst the Damage from the critical effect, would take effect.
 
'Six Timbers' Reaverman said:
Dread Pirate Burger said:
katadder said:
but the 6 on the damage chart isnt caused by a critical its what is causing the critical so would be ignored.
The 6 on the damage table, causes the hit to become a critical hit. Therefore the 1 damage it inflicts, is caused by a critical hit.

No it does'nt, the table above states "As Solid Hit, and roll on the systems table". That would imply, that this damage is the same, and ignored by GEG. Whilst the Damage from the critical effect, would take effect.
What are the 2 words before "as solid hit"? Critical hit. That would imply, that it is a critical hit. Therefore the damage is caused by a critical hit, and cannot be reduced.
 
Dread Pirate Burger said:
'Six Timbers' Reaverman said:
Dread Pirate Burger said:
The 6 on the damage table, causes the hit to become a critical hit. Therefore the 1 damage it inflicts, is caused by a critical hit.

No it does'nt, the table above states "As Solid Hit, and roll on the systems table". That would imply, that this damage is the same, and ignored by GEG. Whilst the Damage from the critical effect, would take effect.
What are the 2 words before "as solid hit"? Critical hit. That would imply, that it is a critical hit.


Its implying that the hit scored on the ship, does damage as normal. Then you roll on the systems table, and its the effects off the systems table that GEG cannot stop. It can stop the 1 point off the damage roll (a solid hit), not the damage from the systems roll.
 
'Six Timbers' Reaverman said:
Its implying that the hit scored on the ship, does damage as normal. Then you roll on the systems table, and its the effects off the systems table that GEG cannot stop. It can stop the 1 point off the damage roll (a solid hit), not the damage from the systems roll.
No its not implying that at all. When you roll a 6, that hit is a critical hit (this is not an implication, it is explicitly stated in the table you wrote up). Therefore any damage caused by that hit, is damage from a critical hit.
 
Doesnt the GEG kinda read the same as the adative armor?

Damage is halved/X ignored unless it comes from a critical hit.

At least as far as i can remeber.
 
Voronesh said:
Doesnt the GEG kinda read the same as the adative armor?

Damage is halved/X ignored unless it comes from a critical hit.

At least as far as i can remeber.
You have adaptive armour wrong. It halves the total damage of each weapon system, including criticals.
 
Dread Pirate Burger said:
'Six Timbers' Reaverman said:
Its implying that the hit scored on the ship, does damage as normal. Then you roll on the systems table, and its the effects off the systems table that GEG cannot stop. It can stop the 1 point off the damage roll (a solid hit), not the damage from the systems roll.
No its not implying that at all. When you roll a 6, that hit is a critical hit (this is not an implication, it is explicitly stated in the table you wrote up). Therefore any damage caused by that hit, is damage from a critical hit.

AS SOLID HIT

Seems pretty clear to me
 
So basically even the 4d6 damage from a Major esplosion is halved?

Uhhh now thats just ridicoulous. I mean armor is on the outside, stuff normally explodes on the inside.
 
Oh ok.....we always played that differently, especially consicdering our guy withthe rulebooks actually plays ISA......

Yeah chalk that up to another total illogical rule.

Then just compare the stuff to Dilgar "Masters of destruction" They get extra damage on crits.

Does that apply to the 6 rolled, or only to the systems roll. (Hah this time im right, im the guy with the dilgar fleetbook ^^)
 
Voronesh said:
Then just compare the stuff to Dilgar "Masters of destruction" They get extra damage on crits.

Does that apply to the 6 rolled, or only to the systems roll. (Hah this time im right, im the guy with the dilgar fleetbook ^^)
I say yes. As soon as you roll your 6 for a critical, that hit is a critical, therefore causes triple damage (and cannot be soaked by GEG...)
Its on rulesmasters, so hopefully we'll have an official answer soon.
 
Cool stuff.

Ill revise my initial post. Drakh are a bad choice against Dilgar.

Cause they both start with D, DUHH
Cause they practically never would be able to meet up. Just like Crusade era ships and Vorlons.
And Cause Dilagr love making TD and DD hits out of nothing. On top of just having huge weapon banks.


Rulesmasters have the last one, but the other two still stand ^^.
 
Yellow Beard hiffano said:
4 frazis, on a cruiser, over 3 turns till it was able to kill them. they did no actual damage as they never beat the GEG, but 8 crits were done, the other 2 came from two frazi flights, against a light cruiser. overall, the number of crits from the other ships was very low.

So lucky rolling with the Frazis but average rolling overall?

Or do you think fighters being able to crit Drakh ships is a problem?
 
well by the ruling on rulesmasters so far it looks like a roll of 6 completely ignores the GEG causing 1 point of damage plus the crit, which makes drakh look even worse to me.
 
triggy came second without using the carriers/motherships that peoplpe think of with drakh, he used the hull 5 stuff, add in the fact they do have some awesome weapons and they can be useful but then its getting away from what i think of as drakh. and he also used JP bombs to do it reading his write ups.
 
Greg Smith said:
Yellow Beard hiffano said:
4 frazis, on a cruiser, over 3 turns till it was able to kill them. they did no actual damage as they never beat the GEG, but 8 crits were done, the other 2 came from two frazi flights, against a light cruiser. overall, the number of crits from the other ships was very low.

So lucky rolling with the Frazis but average rolling overall?

Or do you think fighters being able to crit Drakh ships is a problem?

I think the low hulls are the problem, with fighters due to start firing first and the ease with which SOME fighters will hit drakh, I see it "may" become a problem, if I can take ten crits from frazis which i can shoot at first, imagine how many i might have taken if they shot me first. Really, i was just poiting out that your comment that thunderbolts will mostly be innefective wasn't necesarily true, but I think i've been drawn into bigger issues. I will however say, Burger is Wrong, reaverman is right, in my opinion. but it is only my opinion.
 
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