GEG. How does it work?

Lord David the Denied said:
Was the reasoning for this ever explained? Surely the gravitic shield would protect against every shot fired at the ship, no matter where they strike?

Not really. Although Star Trek shields often allow a certain amount of damage through before they are lost completely. It is a science fiction technobabble effect - powerful hits breach the defences.
 
Burger said:
I don't believe there is an FAQ for Armageddon (yet).

Au contraire lesser mortal :lol:

http://www.mongoosepublishing.com/pdf/ctaarmfaq.pdf

As for the on screen evidence of GEG, the ships do seem to take quite a pounding in Lines of Communication

LBH
 
lastbesthope said:
Burger said:
I don't believe there is an FAQ for Armageddon (yet).

Au contraire lesser mortal :lol:

http://www.mongoosepublishing.com/pdf/ctaarmfaq.pdf

As for the on screen evidence of GEG, the ships do seem to take quite a pounding in Lines of Communication

LBH

wahhhh I'm surprised, some french speaker :D
 
GEG overated?? How do you figure that? My best mate is a Drakh player and his GEG means his ships get an extr turn or 2 on the table. 2 extra turns to blow me to hell. Plus we re-read the SAs and discovered just how nasty ramming is. With the rest of our usual play group our ships have a nasty tendancy of blowing up in the turn they're crippled, so ramming doesn't help, but the GEG ships are able to pull it off easily. I would take Adaptive armour over GEG anyday, but GEG is far from overrated.

As a side note have I read ramming right? By my reading when you ram the you do half THERE starting healt, plus D6 crits, witch just sounds overpowered as that means a raider cargo ship (can't remember what it's called, but its skirmish) has the potentioal to do 400 points of dammage to The Traveller, an ancient. 100 because it starts at 200, D6 crits which can do 150 (on all 6s) and as it's reduced to -88 blows up which again is a possible, if not probable 150 damage. from a ship 5 levels below you. OUCH.
 
Vye King said:
D6 crits which can do 150 (on all 6s)

Yeah, but that's 37 6's in a row you need to pull that maximum off. The odds of that are 1 in 6^37

That's 1 in 61,886,548,790,943,213,277,031,694,336

LBH
 
No, you've got it read wrong. The text is:

"Both ships suffer immediate Damage and Crew loss equal to half the opponent's starting Damage score. Note that this damage is automatic; no Attack Dice are rolled. Each ship also suffers 1d6 Critical Hits",

The raider would do 9 damage, plus 1d6 critical hits. In the case of an Ancient, the maximum would be 36+6d6 (6x (6+d6)), for a total of 45+6d6, maxing out at 81 points, and the average strike would be 9+3.5x(6+3.5), or a very reasonable 42.25.

This is just standard damage, so Adaptive Armor will apply.

Against a standard ship, you'd, on average do 9:9+3.5x(1.6:2.1) for 14.6:16.35.

Note that most ships that ram go well over -10 for remaining damage -- remember to resolve the probable resulting ship explosion immediately afterwards.
 
Ramming is very hard to pull off though.

Firstly, you must be crippled to do it, but not dead, and have enough movement left to reach your opponent (although the SA does give you 50% speed boost, this helps to reduce the Half Speed penalty of being crippled). Secondly, you must not be skeleton crewed since when skeletoned you can't do Special Actions... unless you have flight computer of course. Next you need to pass a CQ check of 10, that means rolling a 6 for a standard ship (5 for ISA or Drazi). Then you have to beat an opposed CQ check vs your opponent.

Its pretty effective though as CZ points out, especially against ancients :)
 
no one can ram the traveller though as you count as skeletoned and crippled within 10" of him. which means as skeletoned then no SAs.
 
katadder said:
no one can ram the traveller though as you count as skeletoned and crippled within 10" of him. which means as skeletoned then no SAs.
Two words: Flight Computer ;)
Since you always count as crippled, the Traveller is extra-easy to ram for ships with a flight computer! Although CQ 6 will be a bit of a problem.
 
if you still have the flight comp, due to traits going offline whilst within the travellers realm of influence as you count as crippled.
 
plus would you want to ram it with a healthy ship anyway? your ship is guaranteed to die due to taking 100damage +d6crits
 
katadder said:
plus would you want to ram it with a healthy ship anyway? your ship is guaranteed to die due to taking 100damage +d6crits
Not guaranteed to die at all, if you're a Victory ;)
 
Burger said:
katadder said:
plus would you want to ram it with a healthy ship anyway? your ship is guaranteed to die due to taking 100damage +d6crits
Not guaranteed to die at all, if you're a Victory ;)

Aren't you better off with the Victory just standing off and blasting with everything you have.... CAF if you can get it and BS will give you a good chance of seriously huring anything....
 
cordas said:
Aren't you better off with the Victory just standing off and blasting with everything you have....
Depends if you've taken a 4-6 crit, or some 4-5/6-3 crits to your good arcs ;)
 
Burger said:
cordas said:
Aren't you better off with the Victory just standing off and blasting with everything you have....
Depends if you've taken a 4-6 crit, or some 4-5/6-3 crits to your good arcs ;)

Remembers my only use of a victory... got hit with a 4-6 crit on the 1st turn before it had fired, and spent the rest of the game roaming the board gormlessly as the crew tried to find which fuse they needed to replace....
 
Burger said:
katadder said:
no one can ram the traveller though as you count as skeletoned and crippled within 10" of him. which means as skeletoned then no SAs.
Two words: Flight Computer ;)
Since you always count as crippled, the Traveller is extra-easy to ram for ships with a flight computer! Although CQ 6 will be a bit of a problem.
I thought Ancients were actually CQ 7 so it would be even tougher.

Plus if the ship also counts as crippled you would have to roll to see if you even keep the Flight Computer while in the travellers area of effect.

So that said it is possible just the odds are heavily against you to try to ram that ship.
 
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