Jason Durall
Mongoose
I'd like to repeat the previous requests for a Games Master screen - perhaps done like the Judge Dredd one, with a booklet of cool NPCs in the center and perhaps some minor bits of interest.
Hi ZeusZeus said:( My first post here, so... ummm... hi )
Zeus said:1. Campaigns. This is what many other RPGs lack. A good, challenging ( both in terms of wits and swordplay ) campaign is IMO a must.
Zeus said:2. City guides & detailed info on certain areas not covered in the Road of Kings. I think it is a good idea to make supplements containing a campaign AS WELL AS info about the places it uses as a backgound. Campaign + guide
Zeus said:And some things I didn't like in D&D supplements ( and would like you guys to avoid in Conan books ):
1. New spells and such. I guess Scrolls of Skelos is quite enough. New spells make the game much more complex and demanding. It is, for example, almost impossible to make a decent investigation-based adventure with all those magi raising the dead and asking them: "Who is the killer?" . Considering 100+ spells in every plot is frustrating.
Zeus said:2. Prestige classes - too much of these in D&D IMHO. It's pretty easy to make a new prestige class, but it's hard to make it balanced and worth consideration. D&D Classbooks are full of this crap.
J-Star said:What I'd like to see is a book on character development. Maybe something like the Quintessential series, but a single book covering all the Conan character classes. Things like character concepts and career paths, setting-specific for the Hyborian Age would be very useful, and advice on multiclassing too. A guidebook for creating fully developed Hyborian characters, that's what I want.
Anonymous said:I would likt to see a kind of area or kingdom book for more background.
Wulfhere
MongoosePaul said:Across the Thunder River should have what you want. I'm not currently planning a long 'every encounter plotted' campaign for Conan but more all of the tools, stats and storyline you need to run one for your own party.
etc.
spatulalad said:As others have noted, making NPCs in D20 can be a pain and anything that lets me just plop down pirate hordes or Stygian masterminds when I need them with a minimum of effort makes me happy. I also find these kinds of things more useful than adventure books, truthfully; an inspiring villain can spin off ideas easier than trying to rigidly stick to a pre-plotted book.