The short answer is that the rules for jumpspace don't make sense and are not consistent. Often getting retconned within the same edition, much less between editions. Classic Traveller (70s), Classic Traveller (80s), MegaTraveller, Traveller: New Ear, Gurps Traveller, T20, HERO Traveller, T4, T5, and Mongoose Traveller all have slightly different versions.
So you can pretty much use any fluff you want at your table, because no one but you and your friends will care. The only things that need to be true to maintain the integrity of the setting are:
1) The Jump Drive does *something* to move the ship through jump space a number of parsecs in a designated amount of time
2) Ships in jump space experience time at the same rate as those not in jump space but are out of contact with real space
3) The most efficient catalyst for whatever Jump drives do known to current technology is large quantities of liquid hydrogen.
4) Jump drives can't be "charged up" and hold that charge any significant length of time.
Why liquid hydrogen is the best and what it does is....unclear. The JTAS article reprinted in Mongoose JTAS is the earliest attempt to explain it.
Traveller has had, since the Classic Traveller (80s) era, 3 techs that severely complicate any attempt to provide a coherent explanation of jump drives.
The least problematic is the collectors of Annic Nova fame. These are alien ultra tech devices that indicate that other materials than liquid hydrogen can be used to make the jump drives work. It just requires future tech (TL 16+ according to T5 and MgT) to gather and use them.
The second, more problematic alien future tech, is the black globe generator. That allows you to dump the gathered energy to catalyze the jump drives. This is really tricky, because it suggests that the L-Hyd is basically just a store of energy for the drives. So you have to come up with reasons why really large volumes of L-Hydrogen is the most efficient store of energy for triggering jumpspace. And, unless you rule that capacitor discharge is mandatory instead of something you "can" do, you need a reason why you couldn't just charge these capacitors from the station before zipping out to the jump point. The black globe itself is like TL17, iirc, but there's no suggestion that it has special futuretech capacitors it dumps the energy into.
And the worst offender, imho, is the L-Hydrogen Drop Tanks. Because for this to make sense, you have to assume that all the L-Hydrogen is completely converted into energy to trigger the initial jump rather than being used over time during the jump. And that means jump drive limits are limits of volume, not mass. (because the mass of the L-Hydrogen in the Drop Tanks doesn't count towards the jump capacity, but the on board volume that used to hold the fuel in an internal tank still does).