Reynard
Emperor Mongoose
Have to say HG2e does things a bit different and I'm hoping I'm reading things right. Had the day to rebuild the IXS.
IXS Enterprise prototype warp explorer TL 9 MCr. 45.012
Hull 100 tons. Light, close structure(partial streamlined), 40 Hull points
Armor 0
Thrust potential - Maneuver 1, Power 10
FTL potential - Warp 1 1 parsec/week, Power 10 (Note: Maneuver and Warp are exclusive to each other just like jump.)
Power - Fusion (TL 8 ) Power 40
Basic ship system Power 20
Fuel - 12 weeks endurance plus 4 weeks extra weeks Launch operations.
Bridge - Standard, Holographic controls
Computer/5
Software - Maneuver/0, Jump control/1, Library
Sensors - Civilian DM -2, Power 1
Weapons - None
Solar panels - While operating at minimal maneuver, 1/4 fuel use.
Probe drones - 10
Laboratory - 3 x 4 tons
Medical bay - Power 1
State rooms - 8 Crew - Captain, pilot, astrogator, Engineer, Medic, 3 scientists
Ship's Launch
Air/raft ( in Launch)
Airlock forward of bridge
Cargo - 1 ton. Carries 12 weeks life support (Beltstrike pg. 21)
In a 3D space environment, the explorer's warp ability gives it plenty of discretion determining destinations and course correction in real space. Still affected by gravity wells similar to jump so switches between maneuver and warp at 100D demarcations when entering systems. Parks in orbit to release probe drones then later sends expeditions with the launch and air/raft. Main purpose as the prototype is cataloging new systems while testing the ship's systems.
The itinerary is plotted to survey several systems and return home with the fuel and life support available. The solar panels let it linger within systems for data collecting extending its mission time.
IXS Enterprise prototype warp explorer TL 9 MCr. 45.012
Hull 100 tons. Light, close structure(partial streamlined), 40 Hull points
Armor 0
Thrust potential - Maneuver 1, Power 10
FTL potential - Warp 1 1 parsec/week, Power 10 (Note: Maneuver and Warp are exclusive to each other just like jump.)
Power - Fusion (TL 8 ) Power 40
Basic ship system Power 20
Fuel - 12 weeks endurance plus 4 weeks extra weeks Launch operations.
Bridge - Standard, Holographic controls
Computer/5
Software - Maneuver/0, Jump control/1, Library
Sensors - Civilian DM -2, Power 1
Weapons - None
Solar panels - While operating at minimal maneuver, 1/4 fuel use.
Probe drones - 10
Laboratory - 3 x 4 tons
Medical bay - Power 1
State rooms - 8 Crew - Captain, pilot, astrogator, Engineer, Medic, 3 scientists
Ship's Launch
Air/raft ( in Launch)
Airlock forward of bridge
Cargo - 1 ton. Carries 12 weeks life support (Beltstrike pg. 21)
In a 3D space environment, the explorer's warp ability gives it plenty of discretion determining destinations and course correction in real space. Still affected by gravity wells similar to jump so switches between maneuver and warp at 100D demarcations when entering systems. Parks in orbit to release probe drones then later sends expeditions with the launch and air/raft. Main purpose as the prototype is cataloging new systems while testing the ship's systems.
The itinerary is plotted to survey several systems and return home with the fuel and life support available. The solar panels let it linger within systems for data collecting extending its mission time.