Reynard
Emperor Mongoose
In the near future, that will all happen as it does in Our Universe, all those wonderful gadgets and materials created for and used NASA in the beginning at taxpayer expense then handed over to the commercial world. Notice space travel tech hasn't worked well in the public sector. If this is an adventure setting there will be in several years or decades and thriving inter-planetary trade and community thanks to how well IXS Enterprise does testing the systems. Can't wait for the Space Station book to see what may float over the Earth, minable moons and the Belt. Since this topic is originally about the concept of the featured ship, I'd say base the time frame on it and its original missions.
Now the next idea. Would the promise of space also be the threat of space? You would hope such vast territory and wealth should satisfy everyone but we see how well that works planet side. Corporations may want to 'undercut' rivals and nations will think every other nation with the tech will attempt to control the sky and need to develop 'counter-measures. to any real or imagined threats. The powers in space that will buy or steal the tech will probably be the US, China, EU and Russia if only because they already today have the resources and startup for space. If the animosities in our world are the same then it won't be pretty. Hopefully the IXS Enterprise project give a leg up to the US (and probably EU) if only for negotiating space use.
Last (for now) idea. Do we use the information known about real world system composition or have fun with Traveller system generation? So far we haven't seen anything but REALLY big and uninhabitable 'terrestrials' and our neighborhood is loaded with flare stars - stellar bug lights. A warp ship may be the solution to finding those system elements our Earth bound and orbital instruments can't detect. I would recommend for a Traveller campaign using real stars then generating the system for them. Only keep populations below TL 5 keeping sophonts rare and the galaxy a wilderness. The IXS Enterprise's warp engine will have great endurance but still limited in range by it's life support capacity. A sector or just a subsector could be plenty to start. Looking at distance and general direction could place many real near stars on a hex map though warp actually favors hexless and 3D maps.
Now the next idea. Would the promise of space also be the threat of space? You would hope such vast territory and wealth should satisfy everyone but we see how well that works planet side. Corporations may want to 'undercut' rivals and nations will think every other nation with the tech will attempt to control the sky and need to develop 'counter-measures. to any real or imagined threats. The powers in space that will buy or steal the tech will probably be the US, China, EU and Russia if only because they already today have the resources and startup for space. If the animosities in our world are the same then it won't be pretty. Hopefully the IXS Enterprise project give a leg up to the US (and probably EU) if only for negotiating space use.
Last (for now) idea. Do we use the information known about real world system composition or have fun with Traveller system generation? So far we haven't seen anything but REALLY big and uninhabitable 'terrestrials' and our neighborhood is loaded with flare stars - stellar bug lights. A warp ship may be the solution to finding those system elements our Earth bound and orbital instruments can't detect. I would recommend for a Traveller campaign using real stars then generating the system for them. Only keep populations below TL 5 keeping sophonts rare and the galaxy a wilderness. The IXS Enterprise's warp engine will have great endurance but still limited in range by it's life support capacity. A sector or just a subsector could be plenty to start. Looking at distance and general direction could place many real near stars on a hex map though warp actually favors hexless and 3D maps.