FTL Communications?

Thanks- I thought so.
I should also mention that Jumpspace Weather is a thing, and the Almanacs track jump currents the way a maritime rutter tracked currents and tides.
This is all absolutely brilliant. You've taken Traveller's most stale skill and the most meh aspect of Traveller space travel and developed a system full of excitement and role playing opportunities! Jumpspace weather and jumpsace rutters draw on Traveller's Age of Sail roots in cool ways. You are a genius!

I am not sure if "rutters only working when nothing changes" is true. Rutters worked because they contained rough knowledge of currents and positions and no one knew much of anything in the 16c. Old school rutters were sometimes accurate, sometimes not. But something was better than nothing. Case in point, those sketchy 16c maps of Southeast Asia.

Jumpspace rutters would work because they offer some imperfect (but usable) understanding of jump currents and jump weather, not because they track the realspace cosmos in all its glory.

Your ideas are an exciting variant for Traveller! How can I learn more of your exciting ideas? Cheers, mate!
 
I am not sure if "rutters only working when nothing changes" is true. Rutters worked because they contained rough knowledge of currents and positions and no one knew much of anything in the 16c. Old school rutters were sometimes accurate, sometimes not. But something was better than nothing. Case in point, those sketchy 16c maps of Southeast Asia.

Jumpspace rutters would work because they offer some imperfect (but usable) understanding of jump currents and jump weather, not because they track the realspace cosmos in all its glory.
I was merely pointing out that in terrestrial navigation, your starting and ending points do not move. They are always in the same place. at the same coordinates. So, something static, like a rutter, could be used as the locations don't change. If you move an island or a landmass, the rutter no longer works to reach that destination. That is what I meant by only working when nothing changes. There will always be wind/current/weather/other conditions that will change the calculation, but the island will still be in the same spot. Planets and star systems will not.
 
This is all absolutely brilliant. You've taken Traveller's most stale skill and the most meh aspect of Traveller space travel and developed a system full of excitement and role playing opportunities! Jumpspace weather and jumpsace rutters draw on Traveller's Age of Sail roots in cool ways. You are a genius!

I am not sure if "rutters only working when nothing changes" is true. Rutters worked because they contained rough knowledge of currents and positions and no one knew much of anything in the 16c. Old school rutters were sometimes accurate, sometimes not. But something was better than nothing. Case in point, those sketchy 16c maps of Southeast Asia.

Jumpspace rutters would work because they offer some imperfect (but usable) understanding of jump currents and jump weather, not because they track the realspace cosmos in all its glory.

Your ideas are an exciting variant for Traveller! How can I learn more of your exciting ideas? Cheers, mate!
I have a couple of items published on DriveThruRPG, and more on the way.
All of the recent official publications prompted several rewrites, and I am far behind my “one splatbook a month” proposed schedule.

The next one out should be about ship-building, as the design philosophy differs slightly from Charted Space.

Link here: https://www.drivethrurpg.com/en/product/497823/supplement-0-a-quick-stop-in-a-weird-space
 
Back
Top