I've been playing through SotA with my group, and after finishing one of the adventures we were talking about approaches to gaming. One of the things that surprised me in the discussion was that the entire group like SotA because of the linear nature of the adventure. They always knew where they were headed and what their objective was, and generally speaking where they stood with NPCs (in terms of the helpful/friendly/neutral/unfriendly/hostile scale).
This surprised me, as linear games are often derided for "railroading", yet my party seems to find it a welcome change. There are a few variables:
1) We're all grad students, with little to no time for prep or external roleplay (short stories about characters, fan art, etc.) (We know what we're getting before we start play.)
2) The median age is 25, with an average of eight years RP experience. (After playing mostly freeform games, a linear game is a nice change.)
3) The gender split is 50/50 for the group. (I find the closer a group gets to gender parity, the more easygoing, relaxed, and open to new ideas it gets.)
What are your experiences? Do you prefer freeform or linear? When your gaming group profile changes, do the preferences change with it?
This surprised me, as linear games are often derided for "railroading", yet my party seems to find it a welcome change. There are a few variables:
1) We're all grad students, with little to no time for prep or external roleplay (short stories about characters, fan art, etc.) (We know what we're getting before we start play.)
2) The median age is 25, with an average of eight years RP experience. (After playing mostly freeform games, a linear game is a nice change.)
3) The gender split is 50/50 for the group. (I find the closer a group gets to gender parity, the more easygoing, relaxed, and open to new ideas it gets.)
What are your experiences? Do you prefer freeform or linear? When your gaming group profile changes, do the preferences change with it?