free port bax

Bon-Al Ironforge said:
The Wolf said:
There are things Al, much worse than Drow in the dark pages of this world...like the Drow/Demon crossbreeds introduced in some of the other books.

Give me Lone Wolf anyday...or Conan...anything but Faerun these days.

These kinds of things are OK as NPCs/monsters, but the problem with teh FR campaign is that everyone wants to be Drizzit. I am a firm believer in only the basic charactor classes for PCs, otherwise, it just gets silly
But these are just my htoughts
Al

Agreed. Too many muppets in FR (and it's silly flash bang 1 second duration magic system is so Disneyfied and cartoony as to be rediculous).

My favourite home grown campaign setting was similar to dark ages europe. Non human races existed but kept on the edges (they had their own problems and weren't interested in human stuff). We all had great fun :).
 
call me strange, but my favourite setting was always the origional Mystara (aka the Known World) setting, it was nice and simple, well developed nations but with enough leeway to develope the world the way you liked.
 
I always had a soft spot for: Mystara and Greyhawk. Not to mention Lankhmar and Thieves World.

IIRC they opened Mystara up again for a while and placed Red Steel in that world?
 
Indeed, and too many dangerous magical items for the taking. Hand and Eye of Vecna anyone?

*shudder*

I always feel that even a +1 sword should be something of a item of wonder to characters, which is why I tend to go for low magic worlds these days. At least Greyhawk and Mystara aren't hammered by tonnes of mega-munchkin items like Faerun.

I stopped getting the FR not long after the 3.5 stuff started getting way OTT.
 
Balgin Stondraeg said:
In my campaigns a +1 magic sword is the sort of thing you can;t expect to see 'till about 4th level and even then there won't be very many of them.

Exactly, and on Mystara you could easily pull that off, their was a lot of creatures that you did not need magic to defeat, and the ones that you did you would not meet until later, or you could use alternate methods (ie werecreatures)

Ah the memories...
Al
 
Yep. Now I used to be guilty of throwing out magic items willy-nilly, but since then I have matured and my style of running games has changed dramatically - people are lucky if they get a +1 sword without some form of major quest behind it.

I agree Al with the part about monsters, which is why Helghast should be used sparingly in Lone Wolf unless you happen to have a fairly magic-stacked group.

As I have said before and will do again, to me they're the Lone Wolf version of Ringwraiths and have just as much an effect on me as those.
 
Pity they put the spells in 3rd Ed to make any weapon temporarily magic (although it solved the damage reduction problem a bit, a bit too much inf act).

The things Spiritual Weapon does to incorporeal creatures like Shadows are just scary :). What 50% miss chance? :)
 
Sabbak said:
Only one thing looks odd for me: the map of Port Bax is very "small", I mean that the city looks very small, like a big village rather than the secound city of Durenor. That's my only "complain" :wink:

It does look small, but perhaps the map is meant to be representative rather than exact, so that, for example, one house on the map simply indicates a residential area with many houses. That way the city would be much bigger than you might expect just from looking at the map.
Also, much like the map of Ankh-Morpork a few years ago, it might only show the area of greatest significance. Real cities grow in an almost organic way, there could well be suburbs that have sprung up outside the city walls.
 
Bewildered Badger said:
Sabbak said:
Only one thing looks odd for me: the map of Port Bax is very "small", I mean that the city looks very small, like a big village rather than the secound city of Durenor. That's my only "complain" :wink:

It does look small, but perhaps the map is meant to be representative rather than exact, so that, for example, one house on the map simply indicates a residential area with many houses. That way the city would be much bigger than you might expect just from looking at the map.

Yes, that's the way I see it. But as a GM I like to have good looking AND precise maps to use during the game (and show to the players).

Bewildered Badger said:
Also, much like the map of Ankh-Morpork a few years ago, it might only show the area of greatest significance. Real cities grow in an almost organic way, there could well be suburbs that have sprung up outside the city walls.

Er... I don't know the map of Ankh-Morpork?!?!
But, anyway, I'm not sure Port Bax is this kind of "organic growing" city. As far as I can recall, in the book it is described as completely enclosed in the walls.

But, hey, don't misunderstand me! :wink:

The map is cool and the article very well done. Very "usable" with many adventure ideas and NPC descriptions. I like that! :D
 
I whole-heartedly agree. If there was such a thing as true perfection in the world, heck, the world would be a boring place most of the time.

Thanks though, shouldn't be too long now for Part II.

I've already begun work on outlining the Keep, in the other thread and I havea few more ideas for Lone Wolf city-town-area guides I could submit to S&P.

Ideally I'd like to keep S&P supplied with a steady trickle of LW material.
 
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