Good evening folks - We have an opportunity here to make sure the new fleet combat system is not creating some very weird results. For that, I believe it would be greatly beneficial to get your help running the numbers on many scenarios.
Basically:
a) Go through examples of either previously existing ships, ships that you've created, ships that are just purely conceptual and floating in your head.
b) Translate these ships to the abstract system now provided in the most recent high guard
c) Run a few examples of those ships in space combat.
Example:
My_2000ton_destroyer Vs 1 a squadron of 10 x 200 ton pirate ships
4 of My 500 ton SDBs vs 2 x 1000 tons corvettes
5 squadrons of my 400 fighters vs 50,000 ton cruiser..
What I'm looking for really is the following:
1) Is damage too low?
2) Is damage too high?
3) Are things doing NO damage a LOT of the time?
4) While we KNOW the results will not be as if you played the game and rolled for every attack and every damage roll - we want to see the delta here.
Please keep in mind that one of the key Mechanics is a bit unclear, so I will clarify it hear:
Damage is basically Base Damage * (Attack Roll % - Armour %). This makes it a simpler, single calculation to determine damage. Example:
Lets say Base damage for a particular attack is 2000 damage.
Your Attack Roll result in an 8 (60%), against a target with 15 armour (45%) - damage is 15% of 2000 , (300).
Your attack Roll result is an 11 (100%), against a target with 15 armour (45%) - damage is 55% of 2000 , (1100).
Ok - looking forward to your findings ladies and gents. Please experiment with everything from Bays, Turrets, Spinals, Large Bays (treated differently) etc etc
Basically:
a) Go through examples of either previously existing ships, ships that you've created, ships that are just purely conceptual and floating in your head.
b) Translate these ships to the abstract system now provided in the most recent high guard
c) Run a few examples of those ships in space combat.
Example:
My_2000ton_destroyer Vs 1 a squadron of 10 x 200 ton pirate ships
4 of My 500 ton SDBs vs 2 x 1000 tons corvettes
5 squadrons of my 400 fighters vs 50,000 ton cruiser..
What I'm looking for really is the following:
1) Is damage too low?
2) Is damage too high?
3) Are things doing NO damage a LOT of the time?
4) While we KNOW the results will not be as if you played the game and rolled for every attack and every damage roll - we want to see the delta here.
Please keep in mind that one of the key Mechanics is a bit unclear, so I will clarify it hear:
Damage is basically Base Damage * (Attack Roll % - Armour %). This makes it a simpler, single calculation to determine damage. Example:
Lets say Base damage for a particular attack is 2000 damage.
Your Attack Roll result in an 8 (60%), against a target with 15 armour (45%) - damage is 15% of 2000 , (300).
Your attack Roll result is an 11 (100%), against a target with 15 armour (45%) - damage is 55% of 2000 , (1100).
Ok - looking forward to your findings ladies and gents. Please experiment with everything from Bays, Turrets, Spinals, Large Bays (treated differently) etc etc