Fleet combat & Countermeasures

J. L. Brown

Emperor Mongoose
Fleet Combat (HG 2022, pg 113) uses (number of Sensor Operators/3) x (Crew Skill + EW program bonus) for number of missiles knocked out per round with Electronic Warfare. Cool.

Different quality sensors ALSO add to 'all sensor actions', and Countermeasure Suites add either +4 or +6 to 'all EW or Jamming actions'. Do these bits of equipment -- which occupy tonnage, cost credits, and use power -- have any effect at all in 'Fleet Combat'?
 
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