stepan.razin
Mongoose
CZuschlag said:The Drakh have something far worse, however, for replacing their lost Raiders: sending back a ship to the home bases.
When you do this, you get to replace the entire compliment of Raiders for free. This is huge. You can, for free, get 12 Skirmish ships every 2 turns (if you do this with the Amu.)
Yes, it's a huge pain in the butt --- you lose the services of an Armageddon-level ship to pull this off. However, the rewards are SO worth it; in the endgame, a Drakh fleet may be able to get 3 War per turn, free, simply by cycling 3 Amus back and forth. It's a lot of work to get your fleet to 12 Battle, but far from impossible.
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I do agree with Da Boss. Gaim total replacement is outright exploitable. How to use it?
Attack a target.
T1: Keep your fleet behind terrain, and disgorge all your fighters.
T2: Fighters begin attack runs, Cruisers pop out long enough to bomb enemy flights and escort ships (if extra firepower is available).
T3: One Gaim ship creates a jump point. Fleet prepares to exit. Fighters perform first suicide run.
T4: Gaim either All Stop to stay or leave through Jump Point depending on tactics. Ships that stay bomb again. Fighter suicide runs complete.
T5: Gaim ships leave, fighters finish suicide runs.
Concept: the point that he gets for winning a fight don't begin to pay for fleet repairs and replacement light ships that are killable by the suicide fighter runs. You, on the other hand, lost almost nothing -- all your fighters come back!
You don't care if you won the fight or not. You don't care in the slightest! You'll just win by attrition. Forget the terrain -- you only care that your fleet will continue to grow, and his won't.
This is a major campaign balance flaw.
Would you even need to bring an Amu to the battle? can just send the 'contents" into the battle.