Fleet Carrier in campaigns

stryve

Mongoose
I thought I remembered that Fleet Carriers replenished their fighter compliment (some or all) for no (or ruduced) cost between campaign turns, but I haven't been able to find anything of the sort in the rulebook or FAQ. Am I just missing it, or should I be checking my tap water?
 
Pg 86 of the Rulebook, Campaigns section. 1st Paragraph.

2 free replacement flights for a ship with the Carrier trait. These flights can not take the ship over its normal complement of fighter flights nor may the carrier transfer any flights to other vessels until after getting these 2 free flights.

That's not a word for word transfer, but rather a simpler version of it.

I swear, I could cut the book down by 10 pages and make it much easier to understand if they let me edit...
 
It doesn't as the ships in the Huge Hangars do not count as fighters. Though personally I think it is doo doo. Huge Hangars are factored into the "cost" of the Drakh ships, so if the ship has the carrier trait it should get 2 free ship replacements per turn. With the proposed down grade of the Amu Hull to 4 they should get replacements.
 
Clanger said:
It doesn't as the ships in the Huge Hangars do not count as fighters. Though personally I think it is doo doo. Huge Hangars are factored into the "cost" of the Drakh ships, so if the ship has the carrier trait it should get 2 free ship replacements per turn. With the proposed down grade of the Amu Hull to 4 they should get replacements.

I disagree. As EA I get to replace 2 flights of Star Furies for free, half a patrol point, but the Drahk player can replace 2 Heavy Raiders for a return of 2 skirmish points? Not exactly the same there

If the rule was to replace a single patrol point of craft, I'd be fine with it. It SHOULD say that, actually, as it makes it equal across all races. The Psicorp can replace Shadow Furies for a whole patrol point each.
 
Fighters count as ships for a lot of things. So why not the Drakh ships count as fighters if they are carried.

The carried ships in Huge Hangars are counted in the "cost" of the ship. Therefore if the Carrier trait is on the said ship then they should get a portion of that cost back as fighters do with other fleets. Maybe not 2 but 1 raider can be replaced per camapaign turn.
 
l33tpenguin said:
The Psicorp can replace Shadow Furies for a whole patrol point each.

Except the Psi Corps have no ships with the carrier trait. They cannot replace anything for free (unlike the Drakh who can at least replace their breaching pods).

So (expressing a pro-Corps opinion), there is merit in allowing a set amount of replacement carried craft per campaign turn.
 
Ok, the Minbari, ISA, Centauri and EA Crusade are the best off :P

I was being silly and forgetting the Fighter Carrier didn't have carrier.

I still think that allowing a single patrol point is better than a set number of flights.
 
and of course Shadows and Vorlons also can't replace them for free (just at double normal cost) as no carriers...............

even though they are likely grown in or around the main ships..........

I am not convinced that the Drakh should get free ships - seems a bit much - esp if you have a Amu and regrow a cruiser? :shock:

But then Ii am also not convinced that the Gaim should be able to regrow their entire drone stock between turns..........

Perhaps it should be fighters equal to the carrier rating? If this was the case than maybe allow Drakh Skirmish ship...........
 
I would say yes to 1 raider / scout per ship per Carrier trait ship for the Drakh. I agree getting a free war level cruiser is OTT.

It makes sense that say a Carrier 6 ship should get more fighter wings than a Carrier 2 ship.

The Gaim as they see their fighters as disposable should never have a fleet carrier recovery for their fighters as they re grow them.
 
Da Boss said:
But then Ii am also not convinced that the Gaim should be able to regrow their entire drone stock between turns..........

the reason for this is they are missiles and used to die. it wouldnt be fair for a saggi to have to rebuy missiles every campaign turn so why make the Gaim do it for their primary weapon?

Gaim campaign where they dont get free fighter replacements: 1st game lose all fighters. game 2 have around 20 fighters from the ships in the fleet and continue to lose every fight from then on.
 
their standard weapons are not on par with most other people at that level.
take their carrier for example - raid and has a whole 4AD of e-mines. the dag'kar has more that are TD and it has torps as well.

the fighters are the Gaims main weapon and without them they would lose horribly.
 
The Drakh have something far worse, however, for replacing their lost Raiders: sending back a ship to the home bases.

When you do this, you get to replace the entire compliment of Raiders for free. This is huge. You can, for free, get 12 Skirmish ships every 2 turns (if you do this with the Amu.)

Yes, it's a huge pain in the butt --- you lose the services of an Armageddon-level ship to pull this off. However, the rewards are SO worth it; in the endgame, a Drakh fleet may be able to get 3 War per turn, free, simply by cycling 3 Amus back and forth. It's a lot of work to get your fleet to 12 Battle, but far from impossible.

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I do agree with Da Boss. Gaim total replacement is outright exploitable. How to use it?

Attack a target.
T1: Keep your fleet behind terrain, and disgorge all your fighters.
T2: Fighters begin attack runs, Cruisers pop out long enough to bomb enemy flights and escort ships (if extra firepower is available).
T3: One Gaim ship creates a jump point. Fleet prepares to exit. Fighters perform first suicide run.
T4: Gaim either All Stop to stay or leave through Jump Point depending on tactics. Ships that stay bomb again. Fighter suicide runs complete.
T5: Gaim ships leave, fighters finish suicide runs.

Concept: the point that he gets for winning a fight don't begin to pay for fleet repairs and replacement light ships that are killable by the suicide fighter runs. You, on the other hand, lost almost nothing -- all your fighters come back!

You don't care if you won the fight or not. You don't care in the slightest! You'll just win by attrition. Forget the terrain -- you only care that your fleet will continue to grow, and his won't.

This is a major campaign balance flaw.
 
Well, the Gaim player in our campaign just fought a Battle 5 battle against the Narn. He needs to pay 18 RR to 'recharge' the main weapon on JUST 1 of his raid level war carriers. So without this rule the Gaim would be unplayable in the campaign.

Good point about the Drakh.... Get 2 Amus, 2 Macus to start the campain, and send one of each of them home for rearming every other turn... That is just sick.
 
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