OK, Matt mentioned how he wanted to transplant the Flaming Cobra (i.e. giving support to great projects and promoting cool new indie projects without start up capital) to wargaming. So in other words someone designs a freakin' awesome wargame and Mongoose put it out (even if need be only in PDF format). And I find that idea enormously exciting. So the big question is...what do you want out of an indie wargame?
Genre?
Buck Rogers style SF pulp? The Angolan Civil War? Jet combat in the Korean War? Spin-offs from current MGP licences?
Contents?
Campaign systems? Points? Fluff? Huge army lists of generic build-your-owns? Kid friendly or super detailed? Short sharp ruleset based games or fluff filled universes? Tons of art?
Scale?
5 miniatures? 10? 100? 28mm or 15mm? 50 page books with the bare minimum or 360 page behemoths? How much to pay and for what? PDF or paper? £5 or £30?
Imagine you're browsing the MPG store, what would a game need to catch your eye and hold it? What might put you off said game? Obviously this is all just a bit of harmless fun, MGP have too much with current licences, Evo, SST etc. but ignoring that, what product do you want to buy?
Genre?
Buck Rogers style SF pulp? The Angolan Civil War? Jet combat in the Korean War? Spin-offs from current MGP licences?
Contents?
Campaign systems? Points? Fluff? Huge army lists of generic build-your-owns? Kid friendly or super detailed? Short sharp ruleset based games or fluff filled universes? Tons of art?
Scale?
5 miniatures? 10? 100? 28mm or 15mm? 50 page books with the bare minimum or 360 page behemoths? How much to pay and for what? PDF or paper? £5 or £30?
Imagine you're browsing the MPG store, what would a game need to catch your eye and hold it? What might put you off said game? Obviously this is all just a bit of harmless fun, MGP have too much with current licences, Evo, SST etc. but ignoring that, what product do you want to buy?