AlphaStrike
Mongoose
Are there any rules for flame-thrower type weapons in Traveller?
Thanks
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AlphaStrike said:Are there any rules for flame-thrower type weapons in Traveller?
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Rikki Tikki Traveller said:If someone with a flamethrower shows up in a combat situation, he/she is going to be one of the prime targets for the enemy. Survivability of people using flamers is pretty low in most realistic combat situations.
alex_greene said:Typical damage for a TL 8 flamethrower is 3d6+6 and it has the range table for an assault rifle.
DFW said:alex_greene said:Typical damage for a TL 8 flamethrower is 3d6+6 and it has the range table for an assault rifle.
Now THAT is hilarious.
alex_greene said:DFW said:alex_greene said:Typical damage for a TL 8 flamethrower is 3d6+6 and it has the range table for an assault rifle.
Now THAT is hilarious.
Honestly! Check the range tables in Mercenary, if you doubt what they've written!
I DON'T doubt it. That's why it's hilarious. Get it?
locarno24 said:I don't mind the high-tech version having assault rifle range, either, as it's a plasma weapon rather than the current 'napalm water pistol' style.
So as long as the napalm only touches the body parts covered by the armour, and the flames avoid the exposed face, hands and limbs, that's all right then.DFW said:Not according to Book 4: "A pressurised tank of combustible fuel attached to a projecting nozzle, the flamethrower shoots a long stream of burninglocarno24 said:I don't mind the high-tech version having assault rifle range, either, as it's a plasma weapon rather than the current 'napalm water pistol' style.
liquid and flame at its targets" ... "Due to the lack of penetration available to a flamethrower’s stream, armour values are doubled against flamethrower attacks."
As technology advances the type of fuel becomes more efficient, eventually reaching the heights of the blue-white plasma thrower at TL14
locarno24 said:Finish your quote: