Rurik said:This will give PC's an edge over average foes and put them on equal footing with some 'good' foes. Works for me. PC's are often outnumbered anyway.
Indeed. And, more importantly, when you actually try it in play, it works. . .
Rurik said:This will give PC's an edge over average foes and put them on equal footing with some 'good' foes. Works for me. PC's are often outnumbered anyway.
CharlieMonster said:Armor that reduces your ability to fight: This is absolutely bizarre.
Solution: Ignore armor penalties to riding and weapon skills.
This one seems pretty much unanimous, how they let it through I'll never know, presumably if they do a 2nd ed, it will be history. I'm thinking of going one step further and only applying it to Stealth, Acrobatics & Fatigue rolls.
msprange said:CharlieMonster said:Armor that reduces your ability to fight: This is absolutely bizarre.
Solution: Ignore armor penalties to riding and weapon skills.
This one seems pretty much unanimous, how they let it through I'll never know, presumably if they do a 2nd ed, it will be history. I'm thinking of going one step further and only applying it to Stealth, Acrobatics & Fatigue rolls.
This was handled by people who have actually fought in the armour listed in the book. In a more heroic/D&D setting, we may reduce the armour penalties. However, in the gritty/realistic settings, they will stay.
Gnarsh said:Apparently, your development team consisted of the only people on the planet who've fought in such gear that think it's that much of a hinderance...
msprange said:This was handled by people who have actually fought in the armour listed in the book. In a more heroic/D&D setting, we may reduce the armour penalties. However, in the gritty/realistic settings, they will stay.
msprange said:This was handled by people who have actually fought in the armour listed in the book.
msprange said:Well, I tell you what. You come round our offices in full plate - if you can beat the guys in question while they wear their armour, we'll concede the point![]()
Quire said:When you say 'actually fought', I'm assuming you don't mean actually engaged in combat with the aim of not getting actually killed by an opponent or actually killing opponents.
msprange said:All I will say is that they have learned to never, ever ask for a raise. . .
Absolutely. Most "normal" humans (and creatures by the looks of things) on 3D6 are going to be 10-11 or 9-12. Someone who's fast, agile and quick (high Dex) _is_ difficult to face - allowing an extra CA seems very reasonable though whether than translates into automatic extra movement I'm not sure.Nagisawa said:Also, what's wrong with 2 attacks? WHY must 13 be so mandatory? The system uses a random roll system, and let's face it the odds of getting 13 or higher isn't all that good.
msprange said:Gnarsh said:Apparently, your development team consisted of the only people on the planet who've fought in such gear that think it's that much of a hinderance...
Well, I tell you what. You come round our offices in full plate - if you can beat the guys in question while they wear their armour, we'll concede the point![]()