Captain Kremmen
Mongoose
This game has obviously been extensively played by a number of people who would probably find most of the problems. I have played one whole game so am not an expert, this is my findings so far though.
Battleships with big guns rule the seas, not cruisers, not destroyers and certainly not useless aircraft carriers. This would be nice in WWI but appears completely wrong in WW2
Aircraft are completely useless. As I anticipated aircraft being useless we played our first game with each attack planes having 2AD instead of just 1. Didn't make much difference US planes inflicted moderate damage on a nagato and the Japs inflicted moderate damage on a portland class cruiser. That was it.
Zeroes V Wildcats was fun and of course the wildcats lost. Official rules for dogfighting seems to give the player with additional aircraft a dsiadvantage rather than an advantage. Zeros +4 dogfight. Wildcat +2 This just means that if 2 wildcats engage 1 zero the zero gets to shoot down 2 wildcats instead of one. We chose instead to give +1 to the dogfighter for each additional fighter he had in the dogfight, this allowed the zeroes to be swamped. They still won but at least it blocked them for a while.
I think I would have to play with attack aircraft with 3AD in future and think they should be given a chance to rearm and take off again, though this is unrealistic in the timeframe. Otherwise it means one shot and they are out of the game
Battleships - big dogs, they rule, the torpedo bulge is over the top, makes them indestructable. Suggest +1 on the DD roll instead of re rolling all hits
Cruisers, play nice, but even 8inch guns have almost no kick at all. A quite small battleship will have at least 5 times the firepower of a very heavy cruiser despite the cruiser having rapid fire large 8 inch guns. This seems a little disproportionate.
Destroyers, very good, but like aircraft once you have fired their torpedoes they are totally worthless, all they can do is run away. I appreciate torpedoes are a good weapon, but the destroyer should be able to do something after they have fired their torpedoes.
Spotting planes, you quickly end up with skies full of the ridiculous things, it starts to look silly and confusing. We gave up bothering with them in the end, I don't think the amount of benefit they add to the game outweighs the amount of hassle and inconvenience they cause, just factor them into cruisers and above to hit chances.
I would be interested to hear if anyone else has had similar experiences, or if anyone has ideas if I did anything wrong. I have to say I prefer ACTA at the moment, but will play some more games to get better at it.
Cpt Kremmen
Battleships with big guns rule the seas, not cruisers, not destroyers and certainly not useless aircraft carriers. This would be nice in WWI but appears completely wrong in WW2
Aircraft are completely useless. As I anticipated aircraft being useless we played our first game with each attack planes having 2AD instead of just 1. Didn't make much difference US planes inflicted moderate damage on a nagato and the Japs inflicted moderate damage on a portland class cruiser. That was it.
Zeroes V Wildcats was fun and of course the wildcats lost. Official rules for dogfighting seems to give the player with additional aircraft a dsiadvantage rather than an advantage. Zeros +4 dogfight. Wildcat +2 This just means that if 2 wildcats engage 1 zero the zero gets to shoot down 2 wildcats instead of one. We chose instead to give +1 to the dogfighter for each additional fighter he had in the dogfight, this allowed the zeroes to be swamped. They still won but at least it blocked them for a while.
I think I would have to play with attack aircraft with 3AD in future and think they should be given a chance to rearm and take off again, though this is unrealistic in the timeframe. Otherwise it means one shot and they are out of the game
Battleships - big dogs, they rule, the torpedo bulge is over the top, makes them indestructable. Suggest +1 on the DD roll instead of re rolling all hits
Cruisers, play nice, but even 8inch guns have almost no kick at all. A quite small battleship will have at least 5 times the firepower of a very heavy cruiser despite the cruiser having rapid fire large 8 inch guns. This seems a little disproportionate.
Destroyers, very good, but like aircraft once you have fired their torpedoes they are totally worthless, all they can do is run away. I appreciate torpedoes are a good weapon, but the destroyer should be able to do something after they have fired their torpedoes.
Spotting planes, you quickly end up with skies full of the ridiculous things, it starts to look silly and confusing. We gave up bothering with them in the end, I don't think the amount of benefit they add to the game outweighs the amount of hassle and inconvenience they cause, just factor them into cruisers and above to hit chances.
I would be interested to hear if anyone else has had similar experiences, or if anyone has ideas if I did anything wrong. I have to say I prefer ACTA at the moment, but will play some more games to get better at it.
Cpt Kremmen