PsiTraveller
Cosmic Mongoose
Many thanks to Gareth Hanrahan for a fun filled couple of years real time. The group started this way back in first edition.
The finale was a fun time with handfuls of dice clattering across the table.
IMTU there is a new king on the Dragon throne:
His Majesty Zhakirov, Monarch of the Floating Palace, King of Drinax, Lord of the Star Dragon Throne of Sindal, Baron in the Moot of the Third Imperium
The merchant Prince character had a Soc of 12 when we rolled up the first edition characters for the game. This changed the game quite a bit for the group, more politics and trade and less piracy. The group farmed that out early on to Darokyn.
The Treaty made was for the Imperium (he is a Baron in the Moot after all). The Aslan were ignored, the whole point of the campaign was to blunt the Aslan threat.
The new Kingdom has a Naval Base, a trade treaty and a couple of arranged marriages to sort out.
The Aslan took great offense to this and sent a fleet. This did not end well for them.
The individual actions by each player had a big impact on the final battle, seizing tactical advantage, leading attacks. boarding actions. The abstract system results in forces rapidly getting whittled down by anywhere from 30 to 50 percent of your dice per round. (removing 1,3 and 5 dice can really deplete the dice pool).
And of course there was the Treasure of SIndal that the new King revealed to the Aslan with a roll of 10 on 2D. This altered the strength right off the bat. Our group hates GeDeCo and there was no deal made. They also ignored the Jaskarl report, and proved it wrong as of 1107 (my time of the battle. 2 years in game time have passed in the campaign.)
So in the end the new Kingdom is creating a future for itself and looking Spinward for the next wave of Ihatei.
The finale was a fun time with handfuls of dice clattering across the table.
IMTU there is a new king on the Dragon throne:
His Majesty Zhakirov, Monarch of the Floating Palace, King of Drinax, Lord of the Star Dragon Throne of Sindal, Baron in the Moot of the Third Imperium
The merchant Prince character had a Soc of 12 when we rolled up the first edition characters for the game. This changed the game quite a bit for the group, more politics and trade and less piracy. The group farmed that out early on to Darokyn.
The Treaty made was for the Imperium (he is a Baron in the Moot after all). The Aslan were ignored, the whole point of the campaign was to blunt the Aslan threat.
The new Kingdom has a Naval Base, a trade treaty and a couple of arranged marriages to sort out.
The Aslan took great offense to this and sent a fleet. This did not end well for them.
The individual actions by each player had a big impact on the final battle, seizing tactical advantage, leading attacks. boarding actions. The abstract system results in forces rapidly getting whittled down by anywhere from 30 to 50 percent of your dice per round. (removing 1,3 and 5 dice can really deplete the dice pool).
And of course there was the Treasure of SIndal that the new King revealed to the Aslan with a roll of 10 on 2D. This altered the strength right off the bat. Our group hates GeDeCo and there was no deal made. They also ignored the Jaskarl report, and proved it wrong as of 1107 (my time of the battle. 2 years in game time have passed in the campaign.)
So in the end the new Kingdom is creating a future for itself and looking Spinward for the next wave of Ihatei.