markus_d said:
It also handles freights, passengers and mail transport.
Cool! In cases of freight, does it include special handling characteristics? For example, the rate for perishable cargo should be higher because it can't be delayed (but obviously it has to be able to last at least long enough for an uncomplicated delivery). Fragile, temperature sensitive, etc. are another category. Dangerous cargo is worth a lot extra, but requires someone certified for the type of cargo (biohazard, radioactive, explosive, etc.) Livestock are another special case.
There are also cargoes that have special legal characteristics -- licensing required, legal but subject to hassles, contraband but usually tolerated, completely contraband, etc.
Another special case is special delivery characteristics. Normally, the freight is the ship's responsibility from the point that it arrives at the loading dock to the point that it's delivered to the destination loading dock, if the ship does its own loading and unloading, or from the point when the forklift sets it in the cargo hold to the point when the destination forklift lifts it, if the ship relies on port hauling crew. But other cases are starport warehouses, the starport boundary line, a place outside but near the starport, and even distant locations. There are differences between high ports and down ports.
Finally, there are weird cases: mislabeled cargo (trying to ship something at a cheaper rate). But those might best be left for left to game master rules only.
Maybe all that is not present in this edition. In that case.. never mind the rest.