Fighters

Swiss Tony

Mongoose
I'll be taking my EA 3rd Age Fleet to Mongoose on the 5th May and I was wondering if their was any accepted way of working out how many fighters can get in range to shoot at a capital ship, given fighters only have a 2" range and the point to point measurment, which becomes even more of a problem when you use miniatures.

Thanks

Tony
 
As many as you can fit ;)
Remember fighters range is measured from the centre point of the base, to the centre point of the ship they are attacking's stem.
 
"usually" 4 or so to an arc is rough number, but as burger said, if you can really squeeze em in there.... Plus it all gets skewed when fighters with greater range wade in
 
And White Star Fighters/Sky Serpents which have small round bases, rather than the big chunky hexagonal ones ;)
 
Swiss Tony said:
I'll be taking my EA 3rd Age Fleet to Mongoose on the 5th May and I was wondering if their was any accepted way of working out how many fighters can get in range to shoot at a capital ship, given fighters only have a 2" range and the point to point measurment, which becomes even more of a problem when you use miniatures.

Thanks

Tony

Take t-bolts as half their AD are range 4. :wink:


Dave
 
How about fighter counters? Can they move onto the ship counter so my side can get as many fighter shots off against a ship as possible?
 
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