Benjamen the Wolf said:
I can see this rule as unbalancing the game in favor of the higher lvl fighter fleets. i.e Earth, Minbari, ISA, Narn. Fleets with weaker fighters will be affected, but in not as much of a way. League fleets, and the Centauri whose fighters suck, will get screwed by this, as they won't be able to make as much use of it. Earth fleets will probably be composed of nothing but T-Bolts. Minbari fleets won't see any flyers or Tishats, not that I've seen any anyways. ISA already have Nials in every WS, but will load the VCD with T-Bolts. Narn have the Frazi with 4 AD. Even if the fighters don't kill ships, or don't crit them out, they'll still be effective for killing Interceptors for the larger ships to fire at later. Once the fighters have fired, it becomes irrelevant to fire at them, as they've already done what they are supposed to do.
Sentri's are great interceptors and dogfighters, they are there to stop enemy fighters from getting to your ships rather than trying to destroy enemy capital ships. Use them to beat the enemy fighters while you use your heavies to cut your enemies ships to pieces with all those Beams/Matter Cannon/Arrays/Plasma Accelerators that Centauri like.
Earth fleets will probably still load out with some 'furies as they need to escort T-bolts in through the intercepting fighters.
I'd rather use a Morshin with a mix of 5 Tishats and 4 Flyers than its standard loadout, but that is not allowed. If I am wanting fighters for anti-ship work I'd rather have the higher Stealth of the Flyers as their firepower is the same as Nials. Tishats I'd reserve for escorts as the Flyers are mince in comparison in a dogfight. As I can't do this, I'll settle for the all round versatility of Nials.
Narns are likely to gut your fighters with E-mines before swarming you with Frazi's, but that's what they have always done. At least they will not be firing ship breakers at you quite as much any more.
Vree/Shadows/Vorlons they might suffer a bit, so bring some of thier fighters for your own defence. They have a good initiative so your opponent may be forced to move their fighters first.
As to the interceptors, you will need a lot of hits, or some good luck to fully deplete the interceptor. While 18 flights will likely do that, the chances of getting 18 flights in position to do so are very small.
Right Hand of God said:
Ok there will be an increase in dog fights, big deal, this isn't a world war 1 fighetr game. dog fights are an irrelevance. Under Armageddon dogfights will decide who has the fighter advantage and whomever gets that takes a huge advantage into the game.
But the dogfight is the way to neutralise 'this crushing fighter advantage' you have predicted. I guarentee that every fighter you bring will not escape unscathed through a picket screen of dogfighting fighters sent up to protect your opponents capital ships.
The biggest fighter action I played was pre-SFoS. A 5 point War-level Carrier Clash game Minbari Vs EA. As Minbari my carrier choice was 2 Morshins. I also had 2 Sharlins and a bunch of raid escorts. I lfielded over 25 flights of fighters. The EA brought a Poseidon, 4 Omega's and a bunch of Nova's and fielded over 40 flights. Most fighters spent the game locked up in dog-fights because we knew that we could not afford to let them fire on our capital ships en-mass and un-opposed so we used our fighters to prevent their fighters from doing so. While both sides could have brought a lot more fighters, there were no guarentees that the enemy ships would not shoot them down quickly, before they could fire. Or while they were left stranded after a dogfight. Very few fighters from each side actually survived to attack the capital ships, and certainly not as a huge swarm.
The Carrier Clash was always smaller when they happened under SFoS. Fighters just weren't quite as scary as they were in the old days. Though we still found them very useful.
But this is all "What if?" I'd like to play a few games with all the new rules before making any cast-iron statements about how the rules changes WILL affect the game because the playtesters "were inept because they didn't play though all the possibly permutations of the game and the games abuses".