So we played the next fight for a BATS in Hex 4310. This is the Gorns turn on 2B. Three of my Gorn fleets went on a rampage. The first battle was a clear beating, the second was a retreat and this is the third and last fight of the turn. The first 2 turns were just maneuvering around the black hole on Gorn side of the map. This caused a change in my initial attack plan. Two turns of all power to engines and let the fight begin.
Romulans came in with a KRC, SP x2, WE, K5R, SKH x2, SNB and a BATS.
Gorns came in with a CC, CL x4, HD x2, BD x2, DD, SC
The F&E game has command limits and we followed that for determining fleet size in any fight. Gorn had 11 ships and Romulan had 8 and the BATS.
The other change we are using is the 4 box shield idea. Both of us have found it to be a good idea with a very small amount of bookkeeping. It added better tactics and returned more of the flavor of Star Trek to an excellent game system.
Romulans came in with a KRC, SP x2, WE, K5R, SKH x2, SNB and a BATS.
Gorns came in with a CC, CL x4, HD x2, BD x2, DD, SC
The F&E game has command limits and we followed that for determining fleet size in any fight. Gorn had 11 ships and Romulan had 8 and the BATS.
The other change we are using is the 4 box shield idea. Both of us have found it to be a good idea with a very small amount of bookkeeping. It added better tactics and returned more of the flavor of Star Trek to an excellent game system.