Favourite Conan product?

djd

Mongoose
What's your favourite of the published supplements?

I really like Ruins of Hyboria - it's a shame that Cities and Catacombs aren't up to the same standard.

Bestiary and Players Guide are two of the most disapointing for me.
 
I suppose a follow-up question to this popular thread :lol: would be - what product do you wish Mongoose had got around to publishing?

I think for me that would have been a source book on Zamora simply on the basis that it's so central to many of the tales
 
A sourcebook about Aquilonia´s enemies, containing info about Hyperborea, Nemedia and Turán would be nice.
 
djd said:
I suppose a follow-up question to this popular thread :lol: would be - what product do you wish Mongoose had got around to publishing?

I think for me that would have been a source book on Zamora simply on the basis that it's so central to many of the tales

I just wish Mongoose had finished off covering the known world.

We've got a sourcebook for most of it. Sure, I'd love a book on Zamora, but we do have the Shadizar boxed set. That's better than nothing.

We've got a lot of the Hyborian Age covered:

The Pictish Wilderness.

Aquilonia.

Cimmeria.

Zingara and Argos.

Shem.

Stygia.

Black Kingdoms.

Khitai.

Vilayet Sea.




We need a book on Nordheim, split between Asgard and Vanaheim.

We need a book that covers Hyperborea. That area screams for an excellent book.

We need a Hyrkanian book. The horselords of the steppes (and maybe a nod to Red Sonja) would be welcomed.

Turan! Turan needs a book! The Great Desert could be covered in this book, too.

Koth, Khauran, Khauraja could be its own book.

Ophir and Corinthia should get their book.

Nemedia, Brythunia, and The Border Kingdom get their book--Or, I could see separating these out into single books for each area.

Then, I think you could center a book covering Iranistan to Vendhya, including sections on Venjipur, Kosala, Ghulistan, and Meru.





What am I the most sorry we'll never see?

(In order.)

Turan.

The Border Kingdom (I'm facinated by this warload and bandit infested land)

Brythunia (the only place in the Hyborian age to bring the traditional fantasy feel to the players)
 
My favorite supplements are the two with "Road of Kings" in the title.

Easily the most impressive coverage of Conan's world, THE supplement(s) that convinced me it would be an awesome game.
 
Road of Kings/Return to the Road of Kings
Across the Thunder River
Ruins of Hyboria

To my eyes these three books stand well above the others.
 
(Return to) The Road of Kings and Ruins of Hyboria.

I'm not a fan of heavy d20 splat books, but I really enjoy the source material and - more so - the rich ideas for ruining a sword & sorcery game.
 
Kintire wrote:
The gaping hole is definitly Turan

I completely agree on this. I'd like to know how this came to happen. Some 40+ Conan books, a regional book for Kithai and no Turan sourcebook? Who decided this? And why?
 
Pirate Isles and Conan and the Heretics of Tarantia are definitly among the best books for Conan.

On the bottom side, I disliked Conan and the Lurking Terror of Nahab as well as Argos and Zingara.
 
I picked up Black Kingdoms the other day and I have to say that I'm quite impressed with that (even has nice maps!) :lol:
 
Ruins of Hyboria hands down. Should I sell all the other books, I would keep it!
The Road of Kings is nice, too, though I don't like the mixture of Howard and pastiches.
Scrolls of Skelos is not bad.
 
I really liked "Road of Kings". While countries descriptions were sometimes brief and based non author(s) ideas not only Howard's information, they were great inspiration and gave me a lot of inspiration and instant example of country's mood, atmosphere and unique quirks.
 
This is a game I'm less likely to run than cannibalize for other games. Primarily because I prefer a simpler combat model and have never been a huge fan of level-based RPGs. That said, it has some fantastic supplements. In order of what I'd sell last:

1) Return to The Road of Kings. Great cultural detail for a wide variety of cultures based, quite loosely in some cases, on real world cultures. This is useful on a number of levels.

2) The Pirate Isles. Fun, detailed and easy to use approach to piracy. I've got many books and games dealing with this subject but none have a system that's this good at just picking up and running a naval campaign in a fantasy setting.

3) The Free Companies. While light on useful mechanics this supplement is rich in peripheral detail for what the life and duties of a mercenary is like in a grim, realistic, fantasy setting. Full of good ideas along those lines.

4) The Book of Ruins. More along the lines of Pirate Isles, this is a book with plentiful ideas AND systems for how to create rationales for adventures set in and around mysterious ruins. This is staple of many fantasy adventure RPGs.

5) Cities of Hyboria. While not as useful, overall, as the other titles the chapters on the nature of cities in the different cultures is useful for sparking ideas. The tables for generating types of businesses and so on could be handy but those kinds of things are available from other sources as well. More likely a GM will just be creating detailed cities by hand for major locales and rolling random probabilities for the likelihood of players finding specific services in incidental ones.

6) Bestiary of The Hyborean Age. If I were to run a campaign set in Hyboria this would be very useful for helping come up with varied challenges and not having to mess with it myself.

7) Secrets of Skelos. Handy for pilfering new magical challenges along the same lines of the Bestiary. It's hardly a Conan adventure without some new, unknown, mystical threat.

8 ) Fallen, Fiercest, Finest: For me these three supplements have the most value in their descriptions of the archetypes in different cultures. This is a wealth of inspiration for particular NPCs in any fantasy game. The rules tend to complicate an already overly complicated game but if I were to run the Conan RPG I'd feel almost compelled to use them as they're well designed to inspire and bring flavor to player characters as well as the setting as a whole.
 
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