Falling damage in Elric

gran_orco

Mongoose
For every 5 metres fallen, the character suffers 1D6 points of damage. But, which location?

The Runequest had a table. Has the RQ deluxe the same rule that Elric?
 
I think gran-orco means a table to determine the location where you would apply the fall damage (i.e. left leg, head, etc.). I guess the whole thing depends on how you fall and where.

If you fall from a height straight down to the ground, you can probably make a single roll on a suitable hit location table (I don't have a copy of the rules... any hit location chart in the combat section?).

If you fall from the top of a cliff and strike the walls several times on the way down, roll three random locations on a suitable hit location table - and apply 50% of the damage to the first location rolled and 25% a piece to the other two.

Or, better yet, go with the flow of the adventure and apply the damage accordingly. If you think the PC should die from the fall and the damage is sufficient, the location doesn't matter. If you'd rather keep the PC group together, then apply the damage to an arm or a leg allowing them to survive and hamper the group as they're carried around.

Have fun!

Paul

P.S. Here's a table if you can't find one you like or you're not happy with the one in the book (assuming there is one!):

http://www.runequest.za.org/article/articleview/125/1/15/
 
Deluxe table example :
distance fallen is 10-15m 3d6 pts of damage, each d6 is applied to a random hit location

basically damage comes in the form of a number of d6's depending on distance of fallen each d6 will affect a random location roll d20
 
Troll66 said:
Deluxe table example :
distance fallen is 10-15m 3d6 pts of damage, each d6 is applied to a random hit location

basically damage comes in the form of a number of d6's depending on distance of fallen each d6 will affect a random location roll d20

This is the table. But this table is "light". If you would fall from 15 m, you would receive aprox. 3-4 to 3 locations. A PC should have between 4-6 HP in the legs. My players are jumping from 15-20 metres without fear!!!!! :roll:
 
how about:

add 1d6 damage to each distance fallen category

or/and

create a critical range (10% per distance fallen category) for each category (d100%) roll whereby a fall could result in x2 damage (or even an impale hit - ah my leg has a branch sticking out of it!)

also hardness of surface should be a factor...decrease distance fallen by 1 category if soft and increase by 1 category if hard by 2 if really hard and jagged etc
 
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