languagegeek
Mongoose
I'm looking at the extended test rules: A&E for craft (pg 27 for RQII) and AoT for social interaction (pg 34). The victorious condition of an extended test is reaching 100% after 4 rolls, where a success earns 25% and a critical earns 50%.
I've been experimenting with such tests before incorporating them into a game, and have found them to be near impossible to succeed at. Either the character has to win all 4 tests in a row or roll at least one critical. If we imagine a character with a quite decent Influence of (after modifiers) 75%, the chance of rolling once over 75% is likely. A village smith with Craft (ironwork) of 75% is rarely if ever going to be able to make anything worthwhile.
Now I understand that, according to the craft rules, the smith can take more time to improve the situation, which makes sense and takes care of things. But the persuasion section of AoT has a limit of 4 rolls (which makes sense; eventually the object of persuasion will run out of patience). The unlikelihood of AoT persuasion increases as the object of said persuasion gets an opposed Persistence roll. So a character with an Influence of 75% up against someone with Persistence of 50% has little hope. Interestingly, in the example at the bottom of Aot 34, Farsha Kitarang needs two criticals to persuade Tarasin.
So I'm thinking that I might modify this:
* Maybe a target of 75% instead of 100%
* Maybe a new success ranking: Where both parties succeed, the higher roll gets 25%. One-degree of victory (success vs fail) gets 50%, and 2 degrees of victory gets 100%.
Any thoughts? Is your experience with extended tasks different from mine?
I've been experimenting with such tests before incorporating them into a game, and have found them to be near impossible to succeed at. Either the character has to win all 4 tests in a row or roll at least one critical. If we imagine a character with a quite decent Influence of (after modifiers) 75%, the chance of rolling once over 75% is likely. A village smith with Craft (ironwork) of 75% is rarely if ever going to be able to make anything worthwhile.
Now I understand that, according to the craft rules, the smith can take more time to improve the situation, which makes sense and takes care of things. But the persuasion section of AoT has a limit of 4 rolls (which makes sense; eventually the object of persuasion will run out of patience). The unlikelihood of AoT persuasion increases as the object of said persuasion gets an opposed Persistence roll. So a character with an Influence of 75% up against someone with Persistence of 50% has little hope. Interestingly, in the example at the bottom of Aot 34, Farsha Kitarang needs two criticals to persuade Tarasin.
So I'm thinking that I might modify this:
* Maybe a target of 75% instead of 100%
* Maybe a new success ranking: Where both parties succeed, the higher roll gets 25%. One-degree of victory (success vs fail) gets 50%, and 2 degrees of victory gets 100%.
Any thoughts? Is your experience with extended tasks different from mine?