Exploration scenario : Ideas wanted

IanBruntlett

Emperor Mongoose
Hi,

The subject says it all.

I've run AD&D2e exploration scenarios but they tended to be combat heavy. I'd like some ideas re: running Traveller exploration scenarios.

TIA


Ian
 
Well there are a couple ways to go about it.

1. Scouts explore a uninhabited world. They need to see if it is ready for colonization so they can look for the normal things like air water etc. They can encounter a number of things there. There can be dangerous fauna that might make it difficult for them they can encounter hostile primitive civilizations. Sky is the limit.

2. They can have to ditch their ship in an uncharted part of space due to a misjump or other hazard. they will have few resources and have to find a way to survive there in a hostile environment.

3. you can even go about it in a relatively explored system. Like for example there is a rumor that there are large deposits of some mineral on an airless moon near the gas giant. So there could be new hazards toxic environments volcanic activity. Artifacts left by long dead civilizations.
 
IanBruntlett said:
I've run AD&D2e exploration scenarios but they tended to be combat heavy. I'd like some ideas re: running Traveller exploration scenarios.
It is basically the same, you only have to replace "monsters" with native
wildlife and environmental dangers. :wink:

Take a look at what exploration and survival skills the characters have,
then at the kind of environment or terrain they will have to survive in,
and think about what could plausibly happen and go wrong under these
circumstances, and how the characters' skills might save them.

It is not necessary to come up with implausible events, "realistic" dan-
gers are more than sufficient - if necessary, do a little research on the
Internet to see what a specific environment's dangers are.

For example, if a character has a well developed Navigation skill, a mi-
nor sandstorm in a desert environment or a "white out" in an arctic en-
vironment would give that character an opportunity to shine (or get the
party killed).

As for animals, let them behave like real ones, not like fantasy monsters.
For example, predators do not have to fight to the death, they normally
retreat when they feel in serious danger - unless they have something
really important to defend, like their young ones.
So, give animals a reason to do what they do, and the characters a chan-
ce to find out about those reasons and act accordingly, using their skills.

Take care to use the many minor dangers of an environment, too, not
only the big problems. Things like thorny plants or swarms of moskitos
add colour to the adventure and make it feel more real.

Finally, use all the characters' senses for your descriptions. Strange noi-
ses, the smell of flowers or a rotting carcass, the vibrations of the floor
when a stampeding herd of whatever runs by, the rainbow on the horizon
also help the players to imagine and "feel" the adventure.

Just some thoughts ... :D
 
Of course the world does not have to be uninhabitated.

You could have a civilization that is just either not advance enough to know about space travel, doesn't care or is one of the lost worlds from the long night period that has just not be noticed before (depending on where your setting is.)

Then the characters would have to be dealing with culture issues besides unknown factors.

Like hearing the sound of a large frieght train in the air. All the locals are heading for sturdy buildings. (Tornado like sound)

Every 7 hours, a very shrill short duration whistle/horn sounds, the locals change shifts or other things that they are doing. The scouts are told that's its just old faithful and smile. The scouts can not find out who is doing it until they travel 10 miles out of town and find 'Old Faithful' like the one in Yellowstone National Park in the United States but due to the rock fromation, it also makes a shrill whistle sound.

Dave Chase
 
I've only just got my hands on it but... Project Steel is a set of scenarios, with exploration built in :D

Hopefully it will keep my players happy until TripWire arrives.
 
IanBruntlett said:
I've only just got my hands on it but... Project Steel is a set of scenarios, with exploration built in :D

Hopefully it will keep my players happy until TripWire arrives.

I got mine back in Feb at Corporation Day, mind you, haven't really looked at it yet, but what I have looked through is good.

LBH
 
There's some Scout service adventure ideas in GT First In.

The PC's could be hired to explore an uninhabited part of a main world too. Or other planets in a system.

Mike
 
How about a 5 year mission...
To explore strange new worlds
To seek out new life and new civilizations
To boldly go where ...

ehr... Actually, the original Star Trek did have exploration as its core - though often it was of the human (alien) nature aspect...

If I were developing a Traveller campaign based on exploration, I'd probably make use of the mis-jump and throw the adventurers into a nebula (actually located in the Rift) with strange physics and even stranger humans (not to mention aliens)... were they are drugged by the local fauna (flower field) only to awake on one of the character's home world and then have an adventure that belies physics...

Where magic abounds (and monsters - borrow from AD&D if need be) and dead characters come back to life...

Till finally they realize nothing actually ever took place! (They were drugged and then immersed in a common VR world by inhabitants of the nebula - who don't want the rest of the Imperium to know of their existence).
 
a cool brown dwarf is detected in a quadrant (4 sub-sectors) of empty stars (NO planets and sparce asteroid fields at best) that shows some odd EM readings.

ok, routine mission so far...take the astronomer in for a closer look.

upon jump to said brown dwarf, severral things happen....
1) a meson burst damages engineering systems (jump) and needs to be repaired before jump again.
2) the burst came from not a brown dwarf..but a full dyson shpere (aka like that startrek episode)..the sourse needs to be disabled before the pc's can leave. (the meson was an auto defense system)

result...inside the 'shell' is the uber dungeon crawl as the GM sees fit and the inner suface is the uber wilderness....all in the 'quest' to shut off the defenses (and get fuel?) to return to civilization....

ultimately, the GM can detroy the shpere as a defense 'failsafe' if the auto system is so badly breached (like PC's poking about), that it's technology is compromised (this also keeps it from flooding the traveller universe, before it's ready).

so you get a long, action filled campaign, and total destruction in the end so not to unbalance the OTU.
 
BP said:
Till finally they realize nothing actually ever took place! (They were drugged and then immersed in a common VR world by inhabitants of the nebula - who don't want the rest of the Imperium to know of their existence).

Now that makes it sound like The Next Generation rather then The Original Series...
 
How about a Rendezvous with Rama-esque scenario where "something" comes to them (the player characters)?
 
grymlocke said:
a cool brown dwarf is detected in a quadrant (4 sub-sectors) of empty stars (NO planets and sparce asteroid fields at best) that shows some odd EM readings.

ok, routine mission so far...take the astronomer in for a closer look.

upon jump to said brown dwarf, severral things happen....
1) a meson burst damages engineering systems (jump) and needs to be repaired before jump again.
2) the burst came from not a brown dwarf..but a full dyson shpere (aka like that startrek episode)..the sourse needs to be disabled before the pc's can leave. (the meson was an auto defense system)

result...inside the 'shell' is the uber dungeon crawl as the GM sees fit and the inner suface is the uber wilderness....all in the 'quest' to shut off the defenses (and get fuel?) to return to civilization....

ultimately, the GM can detroy the shpere as a defense 'failsafe' if the auto system is so badly breached (like PC's poking about), that it's technology is compromised (this also keeps it from flooding the traveller universe, before it's ready).

so you get a long, action filled campaign, and total destruction in the end so not to unbalance the OTU.

oh, the reason that quadrant is 'empty'..ALL usable material was "harvested" to create a shpere 1AU RADIUS to even cover a g star...
(the shear emptiness of one particular region, should be the first clue and at least raise a yellow flag among PC's)....
 
Interservice rivalries. E.g., the Scouts want to find the Navy's secret bases in the course of their totally innocent regular surveys so that they can watch the watchmen. They might also want to undermine the Navy in hopes of releasing some funding sorely needed by the Scouts.
 
saundby said:
Interservice rivalries. E.g., the Scouts want to find the Navy's secret bases in the course of their totally innocent regular surveys so that they can watch the watchmen. They might also want to undermine the Navy in hopes of releasing some funding sorely needed by the Scouts.
I like the idea of a Scout ship out in an uncharted subsector, and finding a secret Imperial base up to no good.

Play Scouts as the Good Imperials vs the Bad Imperials (doesn't have to be Navy though, I like the idea of the Navy being the Scout's Bigger, Better Armed Brother).
 
Of course, you could have a Patron approach the characters in a bar. The jobless characters are asked to crew a vessel the Patron has chartered for a very special mission. He doesn't tell them what that mission is until he gets them on board the ship: then he explains that he is looking for a downed starship on an unexplored world. He has a rudimentary chart, drawn up from a couple of orbital sweeps taken by a passing Scout ship. The planet is scheduled for further exploration and survey, but the scout service never returned: so the characters will be almost the first to explore the surface.

Almost, because the Patron hopes that there will be survivors. Including his wife ...

This makes the exploration of the planet the theme, but also gives the characters some definite and measurable goals and a story:- (1) Get to the planet intact; (2) Scan from orbit to determine where the ship went down; (3) Go down there to determine if anyone survived; (4) If survivors, locate, track down and rescue; (5) specific goal: did the Patron's wife survive? If so, where is she? If not, where is she buried; retrieve the body or rescue the wife.
 
Stofsk said:
saundby said:
Interservice rivalries. E.g., the Scouts want to find the Navy's secret bases in the course of their totally innocent regular surveys so that they can watch the watchmen. They might also want to undermine the Navy in hopes of releasing some funding sorely needed by the Scouts.
I like the idea of a Scout ship out in an uncharted subsector, and finding a secret Imperial base up to no good.

Play Scouts as the Good Imperials vs the Bad Imperials (doesn't have to be Navy though, I like the idea of the Navy being the Scout's Bigger, Better Armed Brother).

or a secret zho base...
 
alex_greene said:
This makes the exploration of the planet the theme, but also gives the characters some definite and measurable goals and a story:- (1) Get to the planet intact; (2) Scan from orbit to determine where the ship went down; (3) Go down there to determine if anyone survived; (4) If survivors, locate, track down and rescue; (5) specific goal: did the Patron's wife survive? If so, where is she? If not, where is she buried; retrieve the body or rescue the wife.

Download a copy of Signs & Portents 55 - have a look at "The Rescue", a scenario that neatly overlaps your suggestion.
 
I actually believe I have that edition somewhere.

Does it have the twist that the wife didn't want to be found - most certainly not by her fearsome, stalky husband? If the players have already read S&P55, this could be just the twist they are after.
 
alex_greene said:
I actually believe I have that edition somewhere.

Does it have the twist that the wife didn't want to be found - most certainly not by her fearsome, stalky husband? If the players have already read S&P55, this could be just the twist they are after.

It's not the wife that doesn't want to be found! I'll refrain from giving out the plot secrets. Take a look at
http://www.mongoosepublishing.com/home/series.php?qsSeries=13
 
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