charliebananas
Mongoose
I know it's a bit of a thorny issue with Traveller, in all the years I’ve played (black box edition early 80's) it's been the one thing that has bugged my group about the system. All three GM's in my group including myself have tried to tack on an experience system; it's never been fully satisfactory.
Whilst I read Judge Dredd, I came to the experience section, and thought it's probably realistic but not that much fun, we've tried the whole time = experience thing and people just gave up keeping track, even with Travellers huge amount of down time as you jump through space. We've used training before, but Judges would have huge resources to train but little time, so I asked myself what defines a Judge? The answer came as THE LAW, or more precisely arrests...
So here are early thoughts, each time a Judge makes an arrest he gets AP (Arrest Points), these equal 1+ the minimum sentence for the crime committed, with anything less than a year being equal to 1AP (50 AP for Life or Execution, whilst fines of any sort would only be worth 1 point to the arresting Judge only). A single arresting Judge gets full points; Judges who assist each other in the arrest get half these points. Once the judge has amassed 100 AP he gets to convert the 100 AP into 1 skill point, he can save this or spend it. I have also considered that if a perp gets off on a technicality or the sentence just doesn’t stick for some reason, instead of gaining AP they lose it equal to 1 + the maximum sentence for the crime , halved if the judges were working as a group, not sure on that yet.
It’s just an idea for those whose players expect some kind of experience system, other than the passage of time.
Cheers
Mike
Whilst I read Judge Dredd, I came to the experience section, and thought it's probably realistic but not that much fun, we've tried the whole time = experience thing and people just gave up keeping track, even with Travellers huge amount of down time as you jump through space. We've used training before, but Judges would have huge resources to train but little time, so I asked myself what defines a Judge? The answer came as THE LAW, or more precisely arrests...
So here are early thoughts, each time a Judge makes an arrest he gets AP (Arrest Points), these equal 1+ the minimum sentence for the crime committed, with anything less than a year being equal to 1AP (50 AP for Life or Execution, whilst fines of any sort would only be worth 1 point to the arresting Judge only). A single arresting Judge gets full points; Judges who assist each other in the arrest get half these points. Once the judge has amassed 100 AP he gets to convert the 100 AP into 1 skill point, he can save this or spend it. I have also considered that if a perp gets off on a technicality or the sentence just doesn’t stick for some reason, instead of gaining AP they lose it equal to 1 + the maximum sentence for the crime , halved if the judges were working as a group, not sure on that yet.
It’s just an idea for those whose players expect some kind of experience system, other than the passage of time.
Cheers
Mike