Voriof said:For the love of all that is holy, do not start the Objective/Subjective Wars again.
Aw, I'd just finished filling my flamethrower

Voriof said:For the love of all that is holy, do not start the Objective/Subjective Wars again.
Rurik said:What I was specificaly referring to was that when RQ 1/2 were initially released there was a cult just called 'Orlanth' if I recall correctly, and it was all encompassing. From a gamer standpoint. I realise that never in the game world as we know it today there was just a single aspect.
soltakss said:Rurik said:It all went a bit far with HeroQuest, where aspects multiplied enormously, so that Vinga, for instance, a very minor goddess, has several aspects.
Voriof said:I think you're mistaking subcult for aspect... or drinking Jane's koolaid again. Vinga is a goddess with a set of subcults. She might be best described as the female aspect of Orlanth (he does contain multitudes, don't he?) just as Nandan is the male aspect of Ernalda (and now, I have a cult for my groumet cook character to join!).Remember, depending on where you are from, Vinga is of varying level of importance.
richaje said:Voriof said:I think you're mistaking subcult for aspect... or drinking Jane's koolaid again. Vinga is a goddess with a set of subcults. She might be best described as the female aspect of Orlanth (he does contain multitudes, don't he?) just as Nandan is the male aspect of Ernalda (and now, I have a cult for my groumet cook character to join!).Remember, depending on where you are from, Vinga is of varying level of importance.
Vinga is a minor goddess - basically it is how woman can directly contact Orlanth.
Just like in ancient Greece (which had hundreds of little Zeus cults - my favorite was Zeus Lykaios - Zeus the "Werewolf"), there will be hundreds of little Orlanth cults in any Orlanthi land. Same thing for any widely worshiped cult.
There will be some small differences between the cult of Yelm as practiced in Raibanth and that of Alkoth. They don't disagree with the mythology - they just care to emphasis different myths in their ceremonies and rituals.
Jeff
Voriof said:richaje said:Voriof said:I think you're mistaking subcult for aspect... or drinking Jane's koolaid again. Vinga is a goddess with a set of subcults. She might be best described as the female aspect of Orlanth (he does contain multitudes, don't he?) just as Nandan is the male aspect of Ernalda (and now, I have a cult for my groumet cook character to join!).Remember, depending on where you are from, Vinga is of varying level of importance.
Vinga is a minor goddess - basically it is how woman can directly contact Orlanth.
Hmm. I had always thought it was somewhat different. Storm Tribe, Thunder Rebels and the emails I have from Greg certainly seem to differ a bit on this. Just sayin'. Basically Vinga is a different aspect of Orlanth.
Hindi practice is like this to day throughout the Indian subcontinent. And yes, I spent part of this summer investigating in Turkey was a shrine to Hermes Psychopomp and on the edge of the next karst-pit was one to Zeus Typhon-binder (the pit supposedly was where one of Typhon's heads was imprisoned).
richaje said:Voriof said:richaje said:Vinga is a minor goddess - basically it is how woman can directly contact Orlanth.
Hmm. I had always thought it was somewhat different. Storm Tribe, Thunder Rebels and the emails I have from Greg certainly seem to differ a bit on this. Just sayin'. Basically Vinga is a different aspect of Orlanth.
We're beginning to downgrade Vinga a bit. Certain people who will remain nameless have tended to expand Vinga in all directions. Now Greg and I are thinking that there are probably several minor goddesses that allow women to contact Orlanth (which is the same thing as saying that they are minor subcults of Orlanth).
Exactly. You name the myth about Orlanth, somewhere there is a small cult dedicated to that myth.
Jeff
Voriof said:Aheh. I see. That seems reasonable. I admit certain folks are very interested in making Vinga into ze ubergoddess and Ernalda into the driving force behind the entirity of the Storm Tribe... but I gave up kool-aid years ago.
However, I have mixed feeling about re-conning it however as I am more-or-less comfortable with Vinga as is.
Trifletraxor said:It's that cabal of evil game-hating scholars & Greg who wants to make it all obscure and confusing. Soon they'll tell us why simplicity is stupid! :wink:
SGL.
richaje said:Trifletraxor said:It's that cabal of evil game-hating scholars & Greg who wants to make it all obscure and confusing. Soon they'll tell us why simplicity is stupid! :wink:
SGL.
Give me an example of a simple religion.
Jeff
Well, we're talking about RPG her, not real life.
Trifletraxor said:Well, we're talking about RPG her, not real life. I don't feel the need for a full bible and several books on it's various interpretations to play a PC worshipping a divine god. :wink:
SGl.
Trifletraxor said:Cult wrtieups like those found in River of Cradles, Sun County, Doreastor Land of Doom and Lords of Terror are ideal the way I see it (after a collection like Gods of Glorantha or Cults 1 have been given out of course).
SGL.
Mongoose Steele said:Well, we're talking about RPG her, not real life.
Problem is, its a catch-22 for us game designers. We make it too simple, and the fans cry out "unrealistic", but if we try to parallel realism a bit we get cries of "it's just a game".
So, we go with what we think the greater fanbase wants. Easy as that.
Cheers all,
Bry
richaje said:And that's probably the approach Mongoose will take. Just for what it is worth, myself and several other background writers don't think it is a very useful format for modeling these cults. Too much gets sacrificed to fit stuff into a cookiecutter format that results in key information being dropped out.
Jeff
Voriof said:Yeah, sorry about that. I couldn't come up with anything better considering the nature of the material and the density of information required. The Short Cult was at best a compromise. And frankly, the old-style long-cult is also too much information of the not very useful kind. I think I'd prefer something like the short-cult writeups in Storm Tribe but they chew up about 2000-3000 words each. That's about 5-6 pages at Mongoose's page density which would mean about 15 cults to a 96 page book after room for additional spells and rules is taken care of.
Voriof said:soltakss said:It all went a bit far with HeroQuest, where aspects multiplied enormously, so that Vinga, for instance, a very minor goddess, has several aspects.
I think you're mistaking subcult for aspect... or drinking Jane's koolaid again. Vinga is a goddess with a set of subcults. She might be best described as the female aspect of Orlanth (he does contain multitudes, don't he?) just as Nandan is the male aspect of Ernalda (and now, I have a cult for my groumet cook character to join!).Remember, depending on where you are from, Vinga is of varying level of importance.
Voriof said:Only the greatest gods have several aspects. Orlanth. Ernalda. Yelm's various stages might be consdiered aspects. Shargash. Lodril. Each would be its own cult in MRQ but would be an aspect with a few subcults in HQ.
Voriof said:I reallky wish that the Lodril/Oria material had made the cut in CoG2 as those two cults are very interdependent.