This situation hasn't come up in a game yet for me, but I was wondering about the order of how stuff should be played out.
A ship with the fast trait uses the take evasive action! special action, and moves over 12" that turn, takes attacks from drones.
TEA! allows the ship to take an opposed crew check to avoid the drones all together no matter what range the drones come in from, then the advanced rules for evading drones say the ship can make an opposed crew check because it moved more than 12".
Would there be 2 crew checks made with only 1 needed to work to avoid drones, or just 1 crew check made to avoid drones?
Also, lets say some drones being fired from more than 18", thus requiring a roll to hit, because they are above half range, there would be a total of -2 modifier total because of the TEA! special action as well, right?
Its a lot of potential defense against drones without even adding in ADD and defensive phaser fire.
A ship with the fast trait uses the take evasive action! special action, and moves over 12" that turn, takes attacks from drones.
TEA! allows the ship to take an opposed crew check to avoid the drones all together no matter what range the drones come in from, then the advanced rules for evading drones say the ship can make an opposed crew check because it moved more than 12".
Would there be 2 crew checks made with only 1 needed to work to avoid drones, or just 1 crew check made to avoid drones?
Also, lets say some drones being fired from more than 18", thus requiring a roll to hit, because they are above half range, there would be a total of -2 modifier total because of the TEA! special action as well, right?
Its a lot of potential defense against drones without even adding in ADD and defensive phaser fire.