Eternal Champion Cover Art

For many consumers, artwork, both interior and cover, are part of the
complete package. Many feel that if the interior layout/artwork is
shoddy, then the entire production values are thrown into question,
and will not purchase it.

-V
 
I'll have to agree with Vagabond. I only considered buying the MRQ books which had an adequet preview, so I could see if it was worth buying. If they had not provided that, the cover art would not have convinced me.
 
I too agree with Sabbak and Vagabond. Art heavily influences first impressions, and should complement (and enhance) the material covered by the book.
 
parejf63 said:
I do not understand these comments about art in the books. It is not the art we buyu, it is the info in the book...

and

parejf63 said:
I understand what you are saying, but which is more important - what a creature looks like or what the stats of the creature are, when it comes to game terms?

It is nice to have artwork (I admit), but lets assume someone buying a novel for its artwork...

I guess I am saying, I am creative enough to imagine what a creation looks like, but I am lacking in the abilty to create a game system....

I'm definitely with you on this. Artwork is probably one of the last things I look at when buying a supplement. In fact, I only really look at the artwork once I've bought it and am looking at it at home.

However, there are people who won't buy a book because they don't like the cover art or because each page isn't illustrated.

If they are going to have artwork, it might as well be good, but that wouldn't influence my purchasing decision one way or the other.

But, I'm a Philistine ......
 
There is 'bad' art, which detracts overall from the presentation but not necessarily game play, and there is 'wrong' art, which does not look like what it is supposed to.

Wrong art does detract from the game play experience as time is wasted correcting players misconceptions based on art that does not look anything like what it is supposed to. Adds confusion and wastes time.

MRQ has had both. But it really looks like overall the art is getting better and more correct (yeah, I know Elric is a bit beefy, but at least he is an albino).
 
How about this example - Skyrealms of Jorune. The cover and interior
art of the second edition is what really sold the game, moreso than the
world/premise. Actually, the art enhanced the setting completely. And, when
people actually read the rules, well, to be nice, they weren't that good.
However, the art definitely overpowered the poor rules, and the game is
considered one of the best produced and settings rich games of all time.

So, in some cases, the artwork is very important.

-V
 
I guess I have spent waaaaay too many years playing Cyberpunk where the art went from pretty o.k. to absolutely horrendous.

But, I will admit, the retarded art on the original Runequest games is what kept me from playing. Well, that and the fact they included Donald Duck as a playable race... :roll: :roll: :roll: :P :P :P :P

-V
 
Be happy the cover art wasn't this...


361px-Stormbringer_Lancer_1967.jpg
 
Sabbak said:
3) Poor artwork gives bad impression. It's juste like in the real life: try to pick up a job in the bank wearing dirty jeans and a full-of-tomato-sauce Slayer T-shirt. (err... it's perhaps not so damning in the game industry!!! :wink: )

Not to be nit-picky, but it's spelled SLAYER!.

And are you sure that that is tomato sauce?
 
Rurik said:
Sabbak said:
3) Poor artwork gives bad impression. It's juste like in the real life: try to pick up a job in the bank wearing dirty jeans and a full-of-tomato-sauce Slayer T-shirt. (err... it's perhaps not so damning in the game industry!!! :wink: )

Not to be nit-picky, but it's spelled SLAYER!.

And are you sure that that is tomato sauce?

My apologies to all SLAYER! fans. :wink:

And if it's not tomato it should be beer or chick blood (hoo no, this is for the KISS fans...) :P
 
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