Fluffy Bunny Feet
Emperor Mongoose
Not to mention what the heck does Profession (Belter) actually let you do?
I house-rule all the Profession (specialization) skills stand in for Jack-of-all-Trades for up to six (mostly non-combat) skills which are common for the profession & appear on the 'Service' or a single 'Branch' skill table; in addition to a character being able to make a Profession roll each month to earn a living (appropriate for their SOC, +10% per Effect) at it.Not to mention what the heck does Profession (Belter) actually let you do?
Since Belters are among the few who can get JoT that would make it rather redundant for them. So it still comes down to what does it DO?I house-rule all the Profession (specialization) skills stand in for Jack-of-all-Trades for up to six (mostly non-combat) skills which are common for the profession & appear on the 'Service' or a single 'Branch' skill table; in addition to a character being able to make a Profession roll each month to earn a living (appropriate for their SOC, +10% per Effect) at it.
'Can Get' =/= 'Always Do Get'; every Rank-3 Belter gets Profession (Belter), though. But getting 'Jack of All Trades' requires taking a one in six chance on the 'Personal Development' table -- where they might end up with 'Profession (Belter)' anyway.Since Belters are among the few who can get JoT that would make it rather redundant for them. So it still comes down to what does it DO?
For Belter probably:I house-rule all the Profession (specialization) skills stand in for Jack-of-all-Trades for up to six (mostly non-combat) skills which are common for the profession & appear on the 'Service' or a single 'Branch' skill table; in addition to a character being able to make a Profession roll each month to earn a living (appropriate for their SOC, +10% per Effect) at it.
So, why are any other skills needed? Profession (soldier)? Now I know how to shoot guns, but only military guns? Profession (Lawyer)? Knows how to be an Advocate, but only legally? Profession (Belter)? Now I can fly ships, but only ships with mining equipment installed?What does any Profession skill do? It lets you be familiar with the people, processes, and equipment of a particular profession. You know the equipment that belters use, you can predict the kinds of things a belter NPC would be doing, interpret their notes. Know where and how to file the forms associated with asteroid mining, who the players are in the refining industries.
Admin is knowing about forms and bureaucracies of all sorts. But you can use Profession (Belter) if it's the bureaucracy around asteroid mining.
Carouse is socializing with all sorts of people. But you can use Profession (Belter) to mingle with other belters.
And so on.
Profession (Belter)? Now I can fly ships, but only ships with mining equipment installed?
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I'm suggesting to my Referee that my Profession (Belter) 2 skill removes my penalty for being untrained in Melee, but only in zero G.'Can Get' =/= 'Always Do Get'; every Rank-3 Belter gets Profession (Belter), though. But getting 'Jack of All Trades' requires taking a one in six chance on the 'Personal Development' table -- where they might end up with 'Profession (Belter)' anyway.
For Belter probably:
Athletics
Melee (unarmed)
Recon
Streetwise
Stealth
Survival
So a Belter who had no 'Recon' in their skill rolls at least gets to offset a point of penalty; ditto for Athletics, etc.
If it's a bar fight, I'd allow it.I'm suggesting to my Referee that my Profession (Belter) 2 skill removes my penalty for being untrained in Melee, but only in zero G.
Well, his tool of choice is a Halligan bar.If it's a bar fight, I'd allow it.