MasterGwydion
Emperor Mongoose
Yeah. This would be great!That is a very good question.
Basically, it comes down to us not being completely ready to do the mass change at this point. It will likely come once we have a few things figured out (and Aslan codes themselves may need a revision before we do, as we are not absolutely wild about having a massive addition to Government codes), but this is not a 'soon' thing.
The massive addition of Aslan Gov codes was added in 2009, so it is not like you are adding them now. They have been part of the system for at least 15 years. Heck, in the US, those rules are old enough to get a learners' driving permit. lol The Aslan government codes make sense as they are. I wouldn't go and change them unless you have better to replace it, which is doubtful, since the RAW are good and nicely Aslan-flavored. Everything else in this game is too human-focused. Every ship design is made for Size 5 creatures, but Aslan are not Size 5 creatures. They are Size 6, they have a fetish for open space and honoring the ancestors. The only part of this reflected in Aslan ship design? Add a shrine. That's it. No accounting for the race's increased size. No adding extra common areas to reflect the Aslan's love of open spaces?
So, the Aslan already get screwed over (in the sense that nothing in the game rules are Aslan-centric) by the rules in Traveller. Please don't take away one of the few mechanically unique things about them. What you need to do is take the things that you already have and actually incorporate them into the game.
If you want to rewrite something? Rewrite Law Level. It works fine for a "how much attention does law enforcement pay to you",, but it is an absolute disaster when trying to figure out what is illegal. Every planet has been described as different with different things being illegal all while keeping the same Law Level. Some ban information. Some ban weapons. Some ban Travellers. Some ban psionics. Some ban wearing the color red. None of this is reflected in Law Level, yet you give Us a chart that says here is an example of what is illegal on planets based on the UWP Law Level. Also, Law Level is not necessarily a check to see if authorities bother the PCs. It could simply be nosy neighbors because some high law level planets do not even have law enforcement personnel. Citizens handle everything themselves, maybe without even having written laws.
So far, the only thing I have found the Law Level stat to be useful for in determining how bad things are going to suck for the players when (not if. lol) they do something stupid. Law Level tells Me nothing else, because every other use a Law Level is such a mixed up, jumbled mess that it is unusable.
So, in conclusion, please don't touch the Aslan Government Codes. They work fine as is. What doesn't work is Traveller tying Government Code to Population Code and Law Level to Government Code. Those random rolls have caused more headaches than any other single thing in Traveller's history. Honestly, only humans fit in the Traveller system. None of the Law or Government Codes apply to the alien races. They are just too different. So, basically, humans have 15 different government types. Aslan have one. Droyne have one. Most have only 1. That is simply unrealistic to such a degree as to be unplayable. Each race needs it own Government Code chart. You could even keep the same codes you are using now (0-F), just make a new chart for each race to accurately reflect them. This won't help you with Law Level, but at least it will repair the disaster that is the alien government system.