ERRATA - It Begins!

M. Lydius Of Phoga said:
is there an official compilation of errata? I am new to the book.

From earlier in the thread:

Mongoose Acolyte said:
I am watching this thread closely for any errors in the book - give it a few more weeks then an errata pdf will be put up - but we want to make sure everyting possible is covered.

From that we can reasonably assume an official FAQ/Eratta is coming.

LBH
 
tdwyer11b said:
Hopefully we'll see errata fixed in future printings. I hate messing with PDF's and such for the long term.

Yes, I will be starting work on the rulebook next week, so the next printing/pdf should have most of these glitches cleared up.

Mnd you most of these looks to be minor stuff, which is good!
 
Just a thought Nick, but maybe you should put something on the front on the credits page about the fact that the 2nd printing is the 2nd printing that contains some fixed eratta, makes it easier on us when we're browsing shelves in the FLGS.

LBH
 
Took 2 players through character generation tonight, here is what came up, errata wise.

Character Generation Checklist:

Step 6: Doesn't follow the format of the other steps, which lead to confusion about getting the skill - do you need to make Survival to get it? Reading through the sample character generation clears it up - after a page and a half.

Step 8b: States to go to step 5 to continue the career, implying that if you get promoted you get another pass at a skill, survival, and event in that 4 year term, which is reinforced by the "only attempt advancement once per term". It seems like the whole last sentence of step 8b can be removed. (We played it as if that sentence was not present)

Step 8b, Step 11: states to return to step 5, choose specialisation for the career, which implies you can change specialisation. However, nothing else backs that up. (We played it as allowing a change, but nobody did; in future we won't allow it)

Automatic promotion events: Does not clarify if these prevent Advancing normally. (We played it as still allowing an advancement roll for a potential double-promotion).

Injury (or Aging) Crisis during generation: Characters who haven't mustered out of a career yet will have no money. Do they take the Crisis cost as a debt to pay off, or do they just outright die? (We played it as a debt)
 
Maine said:
Step 8b, Step 11: states to return to step 5, choose specialisation for the career, which implies you can change specialisation. However, nothing else backs that up. (We played it as allowing a change, but nobody did; in future we won't allow it)

I'm not sure it makes sense to prevent characters from changing specialisms, especially as many are in effect separate careers. My house-rule would be that in order to transfer to a different specialism, the character needs at least one level-1 skill from that specialism's skill table.

IMO a law enforcer should be able to become an agent (from police to FBI?), and a naval officer should be able to shift from flight to line. :)
 
IMO a law enforcer should be able to become an agent (from police to FBI?), and a naval officer should be able to shift from flight to line. :)[/quote]
I agree, and this is the way we played it. My scout changed from Courier to Survey after a few terms (a sideways career move; after a stat increase his chances of advancement were better in Survey)
 
Maine said:
Injury (or Aging) Crisis during generation: Characters who haven't mustered out of a career yet will have no money. Do they take the Crisis cost as a debt to pay off, or do they just outright die? (We played it as a debt)

This part was answered half a page later under "Medical Debt"... which also allows a player to buy back his lost stat points right away so that it doesnt impact his continued development.
 
I'm not sure if this one has surfaced yet or not. And sorry I can't quote page numbers, since I don't have the book with me at the moment.

Anagathics: Inconsistency.

In character generation is states anagathics will cost 1d6 x Cr2,500 per term. That works out to be between Cr52 and Cr312 per month.

However, later in the equipment section where anagathics are detailed, it states they will cost Cr2,000 per month.

I don't see any logic why anagathics should be so increadibly cheap during character generation but then cost so much later.

Thus, I suspect a typo. Either the original mention should be "per month" rather than "per term", or the latter mention should be "per term" rather than "per month", or possibly the first mention should be "Cr25,000" rather trhan "Cr2,500".
 
Stainless said:
I don't see any logic why anagathics should be so increadibly cheap during character generation but then cost so much later.

I'm pretty sure that this was brought up during playtest. The basic premise is that the cost during character generation doesn't indicate how much you actually spent on anagathics -- instead, it's modelling how much the expense over those years ends up eating into your final retirement package or turning into debt.
 
With regards to anagathics during your career an employer may well pay for a lot of the cost for a valued employee as a perk of the job.
 
P.71:"Gatherers are herbivores that collect and store food" should probably be "Gatherers are omnivores that collect and store food".
 
Golan2072 said:
P.71:"Gatherers are herbivores that collect and store food" should probably be "Gatherers are omnivores that collect and store food".

Well..not if all they eat are plants. Gathering is a behavior rather than a diet preference.
 
SSWarlock said:
Golan2072 said:
P.71:"Gatherers are herbivores that collect and store food" should probably be "Gatherers are omnivores that collect and store food".

Well..not if all they eat are plants. Gathering is a behavior rather than a diet preference.
Yes, but in the Traveller context it refers to an omnivore eating stuff he could gather - not just plants but also the occasional insect, slug, or animal carcass. Also, in the p.70 Animal Types table, Gatherer is under Omnivore, not Herbivore.
 
Golan2072 said:
Yes, but in the Traveller context it refers to an omnivore eating stuff he could gather - not just plants but also the occasional insect, slug, or animal carcass. Also, in the p.70 Animal Types table, Gatherer is under Omnivore, not Herbivore.

Ah! Point taken.
 
The rank and service table on page 20 (marines) makes reference to a "Lance sergeant" rank. Is this accurate or should that be "lance corporal"?

Allen
 
The Flack Jacket armor on p.87 is described essentially as a watered-down version of Cloth, but is given better armor values and is listed below it in the table.
 
Allensh said:
The rank and service table on page 20 (marines) makes reference to a "Lance sergeant" rank. Is this accurate or should that be "lance corporal"?

Allen

Lance Sergeant is an actual rank in the British army.
 
Mongoose Acolyte said:
Allensh said:
The rank and service table on page 20 (marines) makes reference to a "Lance sergeant" rank. Is this accurate or should that be "lance corporal"?

Allen

Lance Sergeant is an actual rank in the British army.

HOW DARE YOU USE A NON AMERICA-CENTRIC REFERENCE !
:wink: :wink: :wink:

The above is, in case you wondered, a joke.

Above Corporal, and below Sgt, right ? US E-4.5 or so, I guess...


Actually it was nice to see some non-US references in an SF game. Still, some non-NATO/euro/anglo references like Havildar, lokhagos,Arban-khan, Lancepesade, Subteniente, Cha Sip Tri, Furriel or others would be would been cool, too, as would Fieldwebel.....Obersturmbannführer less so....... 8)
 
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