Errata for vehicles handbook

tytalan

Emperor Mongoose
So is there official errata for the T2 vehicle handbook because it counter dictates itself more than a few times. Most of the vehicles are list as 2 spaces equal a ton but in other places it states 4 spaces equal a ton which is it. I suspect it’s the later since that actually makes sense but if there’s this error there likely other. So if there’s a errata I’d like to know where

If the two spaces per ton is after drive and suspension that on say a grav vehicle part of that would be replaced if you re0laced the existing power source with a fusion plant so where’s the saving. Or is the assumption that grav vehicles have a fusion plant and if you upgrade your actually just increasing the duration to a year? There are so many conflicting things in the vehicle design rules plus most classic vehicles can’t be converted to T2 for example using the existing design rules a 10 ton Trepida Grav Tank has no armor or crew
20 spaces
-4 Large turret
-16 Fusion gun-y
Oops no crew or armor.
 
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You sure you’re not mixing up the actual spaces per ton (which is 4) with the number of useable spaces per ton, which varies with vehicle type?

The latter is due to stuff like the body and locomotive systems take up some space, and you get a number of spaces empty to install thing on after the base systems have “taken their share”
 
They have also written up the Trepida Grav Tank in the Third Imperium ebook. The Trepida's details are on pg 30. Admittedly, the Trepida takes up 24 tons while being shipped.
 
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They have also written up the Trepida Grav Tank in the Third Imperium ebook. The Trepida's details are on pg 30. Admittedly, the Trepida takes up 24 tons while being shipped.
So they increased the size of the Trepida by a factor of 2.5. Yea high guard works good but you might as well throw out any vehicles from previous versions of Traveller.
 
Hmm, lets see. Heavy Grav shipping is 0.5 tons per space so 48 spaces. Every ton is four spaces per pg 44 of the Vehicle Handbook. Admittedly this particular conversion of mass to space is for weapons. Still following this rule of thumb it ends up 12 tons of displacement. I'm not certain if the volume of the large turret was counted or not.
 
Hmm, lets see. Heavy Grav shipping is 0.5 tons per space so 48 spaces. Every ton is four spaces per pg 44 of the Vehicle Handbook. Admittedly this particular conversion of mass to space is for weapons. Still following this rule of thumb it ends up 12 tons of displacement. I'm not certain if the volume of the large turret was counted or not.
Except of the 4 spaces you lose half to chassis so it’s actually 2 spaces per 0.5 tons but you can only use 1 of those spaces. Also that chassis cost includes the power plant except if it’s fission or fusion than it’s a extra tax to use those
 
Except of the 4 spaces you lose half to chassis so it’s actually 2 spaces per 0.5 tons but you can only use 1 of those spaces. Also that chassis cost includes the power plant except if it’s fission or fusion than it’s a extra tax to use those
So you trying to say that its 2 usable spaces per displacement ton because the other 2 usable spaces are taken up by chassis structure material, default power plant and fuel tank. I take it that you derived this extra consumption of displacement volume from the shipping volume modifier?
 
From the shipping and the description otherwise where do you think the space for the power plant, power train and all the other mechanics come from. Also it is clearly stated that 4 spaces equal a ton of displacement.
 
While looking for information about creating motorcycles with the Vehicle Handbook(2017), I came across the Dirt Bike (page 100) as an example.
I noticed a 10% increase in its range but could not find an appropriate option. The only option that gives a 10% increase in range (on normal roads) would be Smart Wheels, but they are TL9 while the Dirt Bike has only TL8.
The description mentions highly efficient batteries but they are not listed as an option, e.g. under "Fuel Capacity" or "Fuel Efficiency".
When recreating the Dirt Bike my final costs were Cr5575 instead of the listed Cr6300, so clearly something has been paid for the range increase.
 
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While looking for information about creating motorcycles with the Vehicle Handbook(2017), I came across the Dirt Bike (page 100) as an example.
I noticed a 10% increase in its range but could not find an appropriate option. The only option that gives a 10% increase in range (on normal roads) would be Smart Wheels, but they are TL9 while the Dirt Bike has only TL8.
The description mentions highly efficient batteries but they are not listed as an option, e.g. under "Fuel Capacity" or "Fuel Efficiency".
When recreating the Dirt Bike my final costs were Cr5575 instead of the listed Cr6300, so clearly something has been paid for the range increase.
The Vehicle Handbook Update 2026 is coming out in a few months, so maybe this won't be an issue anymore.
 
While looking for information about creating motorcycles with the Vehicle Handbook(2017), I came across the Dirt Bike (page 100) as an example.
I noticed a 10% increase in its range but could not find an appropriate option. The only option that gives a 10% increase in range (on normal roads) would be Smart Wheels, but they are TL9 while the Dirt Bike has only TL8.
The description mentions highly efficient batteries but they are not listed as an option, e.g. under "Fuel Capacity" or "Fuel Efficiency".
When recreating the Dirt Bike my final costs were Cr5575 instead of the listed Cr6300, so clearly something has been paid for the range increase.
Don’t waste your time the 2025 Vehicle Handbook which is a complete overhaul is scheduled for pdf release in October
 
Yup, then we can play spot the errata for the new book :)

Then its design sequence can be changed to build the vehicles for the revised updated update revised core rule book that will have to follow the new revised Vehicles, updated update revised High Guard and updated update revised CSC.

2027 is getting closer - why not just call it 3rd edition... :)
 
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