equipment catalogue?

I downloaded Avenger's Special Supplement 6: Guns, Gadgets and Gear the other day from DTRPG.com and have to say its very complete. I has a ton of gear adapted to CT. I think a lot of it from MT. I think the supplement is easily usable in Mongoose Traveller. I think the only downside is the lack of art in it. But if your pc's need a place for equipment, I'd say the $6 or so US for this is well worth it.

Mike
 
qstor said:
I downloaded Avenger's Special Supplement 6: Guns, Gadgets and Gear the other day from DTRPG.com and have to say its very complete. I has a ton of gear adapted to CT. I think a lot of it from MT. I think the supplement is easily usable in Mongoose Traveller. I think the only downside is the lack of art in it. But if your pc's need a place for equipment, I'd say the $6 or so US for this is well worth it.

Yes, I have it myself ... and, as long as your players don't want anything much (weapons excepted, possibly) that is really "advanced" in the "sense of wonder" sense, then its fine.

No Smartrope, see :D

Phil
 
You're not letting up on that smartrope are you? :lol:

but seriously, I like Guns, Gadgets and Gear
its pretty good and I wouldnt mind seeing it merged into some
kind of Mongoose Traveller equipment book
 
Alan Hume said:
You're not letting up on that smartrope are you? :lol:

but seriously, I like Guns, Gadgets and Gear
its pretty good and I wouldnt mind seeing it merged into some
kind of Mongoose Traveller equipment book

MJD dropped a hint on the Comstar Traveller forums that he's working on one :)

Mike
 
Alan Hume said:
You're not letting up on that smartrope are you? :lol:

Nor on the Gecko Patches, 'LectroNox, Emergency Vacc Suits, Vacc Tents, DallyTools and much more that are included (along with much, much, more!) in the work in progress.

Guns, Gadgets and Gear is OK. Reasonably comprehensive. But suffers from that "Ho Hum" feeling that a lot of Traveller allegedly "High" tech stuff does ... the feeling that "we have better now, or will have in the next decade ... yet we're being told this is 'high tech' several thousand years in the future?" ... the lack of a sense of wonder.

There's such a thing as being too faithful to the 30 year outdated CTrav assumptions :roll:

YMMV, of course :shock:

Phil
 
BenGunn said:
And the two best things about aspqrz equipment catalog:

+ One can absolutely and totally ignore it

+ It comes bundeled with T5 and Duke Nukem Forever

Indeed. The best thing about any product is that people who wish to can ignore them ... and vice versa, of course :lol:

As for T5 and DNF, nah, don't have anything to do with them ... either you failed your sarcasm Task Check miserably or your agenda is showing :shock:

There's nothing wrong with GGnG, except the aforementioned lack of vision. It's a fine resource, as long as you don't see the future, 3000 years from now, being much different, technologically speaking, than the present, and lacking technological developments that we either have now or are on the edge of developing.

Yes, there are people who think that way. Some even post on this forum :shock:

Not everyone does. And, I guess, those people who either don't think that way or who are somewhere in between are the targetted audience for Dark Star Catalog: Exploration & Survival Equipment.

But we've had this argument before, haven't we :wink:

Phil
 
And I am still very much looking forward to the Dark Star Catalog. :)

Unfortunately it will most probably be published too late for the early
phase of my new campaign, so the characters will have to start with
the usual TL 9 equipment. :(

However, rather early in the campaign the characters will have a good
chance to make a first contact with the Suri aliens, and if the characters
will not fail miserably with their Diplomacy and Trade skill rolls, these Su-
ri will sell them much of the shiny new stuff from the Dark Star Catalog. :D
 
rust said:
And I am still very much looking forward to the Dark Star Catalog. :)

Unfortunately it will most probably be published too late for the early
phase of my new campaign, so the characters will have to start with
the usual TL 9 equipment. :(

However, rather early in the campaign the characters will have a good
chance to make a first contact with the Suri aliens, and if the characters
will not fail miserably with their Diplomacy and Trade skill rolls, these Su-
ri will sell them much of the shiny new stuff from the Dark Star Catalog. :D

Email me at the address in my sig file, below ... I'll see what I can do about slinging you a copy of the 60 or so pages that are currently complete as a nonprinting PDF so you can decide whether you want to dazzle your players or not :lol:

You can also do me a favour by picking up any obvious issues that I've missed so far ... just remember, its a work in progress ... I had hoped to get it out before Xmas, but it looks like it will only be in the New Year, and only for Survival and Exploration equipment ... other book(s) will follow with stuff that doesn't fit into that category.

Eventually, the plan is to publish it all in one volume ... but that probably won't happen till Xmas 2009 :wink:

I'll be awaiting your email.

Phil
 
"There's such a thing as being too faithful to the 30 year outdated CTrav assumptions"

I think you have a valid point there, well put too
but, being honest, for myself at least,the Traveller approach is what I am
happiest with (keeps me in my comfort zone so to speak :D )

Being an old Grognard (who played both Traveller and Space Opera,
I still remember a classic Space Opera adventure I ran at a friend's house waaaaaaaaaay back when we were all about 14 or so, space pirates cooooool 8), at least it was until his dad told us all to stop making so much noise as he wa s onhis HAM radio set :cry: ) I actively want that 30 year old feel and attitude, to me it still seems viable(hadnt even thought about it until you mentioned it,) the ultra high tech Babylon 5 stuff(much as I love the show) is kind of tooooo much for me, I still love the Aliens look 8)

Whats the Dark Star catalogue?

sounds interesting,clearly this is something I have missed :cry:
 
Alan Hume said:
Whats the Dark Star catalogue?

sounds interesting,clearly this is something I have missed :cry:

Well, if you look back through this thread you'll find some idea ... but, anyway ...

DS Catalog(ue) is a sourcebook for equipment ... updating those outdated 30 year old assumptions, I guess ... which includes extrapolations of currently available tech or tech under development ... assumptions based on the way tech has developed in the last 30 years rather than the 30 years before the 1970's :)

The first volume will cover Exploration and Survival supplies and equipment ...

Currently I have ...

* a Chapter on Power Sources (Batteries, Generators) for personal equipment and the like (no heavy vehicle or starship stuff ... yet) and fuel supplies ... the sort of things you'd expext to find being used in Exploration and Survival situations.

* a Chapter on Survival and Exploration related equipment ... everything from water purification gear (from reverse osmosis to genetically engineered plant based filtration units) through Emergency Vacc Suits (rather than the 30 year old NASA based Rescue Ball design from CTrav) and Vacc Tents to Sensors and Comms.

One thing I really, really, really, really dislike about most equipment books/sections (not just for Traveller) is the "One sentence + stats" style they mostly seem to be written in ... so the gear in DS includes detailed descriptions, not just fluff, but game relevant stuff on how it is typically used, its shortcomings and advantages, for example.

Why, somewhere herein there's even a description of Smart Rope :wink:

Currently there's around 60 pages written, and the original plan was to have a c. 80 page book out for Xmas, but that looks unlikely, and early in 2009 seems more realistic. PDF initially, and probably PoD right soon thereafter.

Once the first book is done, other volumes will follow covering other tech stuff (definitely in no particular order) ... Starship Tech, Vehicle Tech (that is, options for them, or additional equipment, rather than a Starship of vehicle design system, Consumer Goods (Life in the 57th century, more or less), Security and Combat Gear (including weapons that are really military grade and really advanced rather than ones firing spinning razor edged disks :shock: ) ... and a lot more, as it strikes me.

Hope it doesn't sound too dull and uninteresting?

Phil
 
Is the Dark Star catalogue scheduled for General Release (ie free) or part of a larger Mongoose product?

Anyhow trolling in the Internet...I found something that I mentioned in the earlier part of this thread...

When I mentioned the Equipement Guide needs to have the right amount of grit, glamour, and glory that I am sure that you will bring to the job. (http://www.scribd.com/doc/3469204/Alternity-StarDrive-Arms-Equipment-Guide)

If you have not seen it you might want look it over for inspiration and pass the art/chrome inspiration over to Mongoose.

Hope it helps keep the juices flowing...
 
aspqrz said:
DS Catalog(ue) is a sourcebook for equipment ... updating those outdated 30 year old assumptions, I guess ... which includes extrapolations of currently available tech or tech under development ... assumptions based on the way tech has developed in the last 30 years rather than the 30 years before the 1970's :)

Will look forward to this. :)

Are you thinking about including any of the device concepts found in some popular sf fiction, like Alistair Reynolds Revelation Space, Iain M Banks Culture, either of PF Hamilton's Confederations, or any other well known book/series? Having some off the shelf versions of this kind of stuff will help a ref when his players ask for knife-missiles or affinity genes. (Rather than having to say no or wasting time working out a non-unbalancing solution on the fly).
 
kafka said:
Is the Dark Star catalogue scheduled for General Release (ie free) or part of a larger Mongoose product?

The plan is to release it as a PGD (see the Sig file) product through RPGNow as a PDF and as a PoD product, a little later, through Lulu and (since Lulu's production and shipping costs have become completely, totally, absolutely outrageous for non-US based customers) through other PoD outlets (which I haven't contacted yet, as I need an actual finished product to show them to get approval).

Phil
 
I hope I do not "jump the gun" by writing this, but thanks to aspqrz I was
allowed to see some of the draft of the first part of the Dark Star Catalog,
and in my opinion it is very well worth waiting for it: It is great !
 
Klaus Kipling said:
Are you thinking about including any of the device concepts found in some popular sf fiction, like Alistair Reynolds Revelation Space, Iain M Banks Culture, either of PF Hamilton's Confederations, or any other well known book/series? Having some off the shelf versions of this kind of stuff will help a ref when his players ask for knife-missiles or affinity genes. (Rather than having to say no or wasting time working out a non-unbalancing solution on the fly).

Not any of those series (have most of Hamilton's books, the other two writers have never managed to grab my interest) specifically ... or not for the Survival/Exploration stuff, anyway, tho possibly for some of the other stuff ... but, yeah, there's ideas from SF books from my reading over the last 40+ years, some newer than others and, of course, from extrapolations from current tech development trends.

If you're familiar with Space Opera you probably understand that, while I think (others may disagree, of course :roll:) that we did a far better job of getting up to date tech ideas in it compared to CTrav, even the assumptions it was based on have become ... outdated (if less so than CTrav's, though, of course, others may disagree) ... I think all writers of SF games would agree that this is an inherent problem (as would all writers of SF) ... things change, and rarely exactly in the ways we writers predict.

So, I hope that people will find a mix of usefully believable high tech stuff based on extrapolations of current tech as well as items from SF (or based on items from SF) which may be much further "out there" :)

Phil
 
rust said:
I hope I do not "jump the gun" by writing this, but thanks to aspqrz I was
allowed to see some of the draft of the first part of the Dark Star Catalog,
and in my opinion it is very well worth waiting for it: It is great !

To quote Sir Isaac Newton (from "Between Planets") ... "Aww. Shucks!"

Phil
 
Hi again guys,
well, I reckon that Dark Star catalogue sounds really
good, something to look forward too
(just hope my budget will stretch when it becomes available, I would much rather have the print on demand version if possible)

thanks for still putting out great work after all those years 8) 8) 8)
 
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