phavoc said:But a ship can only mount a single spinal mount.
What I was looking for was crafting spinals for different ship tonnages, using the roughly 10% volume method. So a 50,000 ton ship could mount a 5,000 ton spinal, while a 35,000 ton ship would mount a 350 ton spinal. Which would allow for scaling of the weapon and you could tailor your ship designs using different tonnages for different tasks.
Sort of.
I've played with FFS2 designs of "six pack" spinal PAWs, which are essentially a multi-barrel particle accelerator weapon, designed to maximise RoF at the cost of penetration. Even if you require each of them to have their own accumulator bank, it's a reasonable solution for punching the armour of cruisers with too much armour for lasers to deal with, but without requiring the fire of Main Fleet Units to switch from firing at the other side's Main Fleet Units.
Lasers and missiles do a fine job against civilian ships, and Big Honking Spinal Mounts are needed for heavily armoured battlewagons. If there are a lot of ships who fall between the two categories, then either quick firing secondary batteries on bigger ships, or smaller ships mounting medium sized weapons come into play.
As to maximising the size of a spinal mount, its very hard to build a ship that can make fleet speed in terms of both jump and maneuver and dedicate more than 10% of volume to a spinal mount - the Chevalier sans Peur, for example, has secondary armament adequate for a ship a tenth it's size to be able to fit it's 225x15 PAW, because that alone uses 11% of ship volume without counting crewspaces. Thats a TL12 ship, so it gets away with jump-3, but at TL14-15 the Imperium expects to start to expect jump-4 from your Main Fleet units, so you just dont have that much mass and volume to play with.
Battle riders, can mount more impressive weaponary, of course.
In short, the engineering dictates the sort of ships that can be built, and doctrine dictates the sort of ships that will be built.
http://lists.travellercentral.com/pipermail/tml/2011-November/035730.html