zozotroll said:We can currently detect Artillery rounds in the air, and get counter-fire on thier point of origin before they land. And have had that capability for a number of years. But, nobody trusts the system to get it right, so a human is in the loop to prevent blue on blue engagements. Good idea, the computer sure doesnt care.
So a similar system to get a sniper is not unlikely. And a human in the loop still, so you dont take out your own counter sniper team.
There are those of course that will argue that AIs will be able to do it. Well, maybe. And likely, maybe not. Just as Laser pistols are not very likely to ever happen. But hey, its a game that has Laser pisdtols, so why no good AIs as well.
Yes. Firefinder radar today picks up the shell as it clears the horizon and can backtrack its location within a few seconds. The system does and can generate auto fire orders and route them to the nearest counter-battery unit (in the US that is typically a MLRS SPLL which can receive a fire mission on the fly and find the nearest firing point to drop a few rockets on some unfortunate (or soon to be unfortunate) people and then get back on the road within 60 seconds of firing).
For bullets I do believe there is an audio system that can be set up to use the sound of the bullet to backtrack where it came from. And while you could use radar as well, in an urban environment it would have to be tuned to get rid of all the background things it will pick up. But if you wanted to there would be no reason why you could not have a few miniguns in key places tied back to an automated system to take out a sniper after he fired.
Course, you could also have a remote-controlled sniper position that you'd happily let them blow to bits if it means you get your target.
ain't tech grand?