Emergency Passenger Capacity

On the other hand, emergency situations are the perfect time to bring up stuff that the baseline game rules gloss over.

I recall one game where the players had an incoming solar flare that they really weren't equipped to survive. But by pointing the ship tail first at the sun they could use the drive section as extra mass shielding to reduce the rads enough that they got through by also suiting up.
 
Power is unlikely to be a limiting factor. Waste heat should be, but Traveller generally ignores that one.
unless something is broken. then power suddenly can become very limiting indeed.

Nobody wants to have heat dissipation radiators sticking out of their ship in every direction, which is what would happen if you paid attention to waste heat. Better to ignore it than to have stupid looking space ships.
 
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