Currently, the only way for a sorcerer to affect a target at range with a Rune is to:
Using option B is not particularly viable in combat because the range is only 1 metre per MP invested in the Touch Rune. If an average sorcerer only has 10MP after Pact dedications and so forth, he may, if he is extremely lucky, be able to cast twice at a target 3metres away (3MP for Touch, 1 for the Rune and possibly one other for the defining Rune, Man etc). Each casting would also require 5 uninterrupted CA. Which makes offensive use of Runes in combat a dodgy proposition at best.
I think the range should be something like POW (after Pact dedications) in metres, or perhaps 10% of the Rune (Touch) skill per MP invested.
Thoughts?
- A.) Inscribe the Rune(s) on a missile weapons ammunition and shoot the target (hopefully).
B.) Stack the Rune(s) with the Rune of Touch.
Using option B is not particularly viable in combat because the range is only 1 metre per MP invested in the Touch Rune. If an average sorcerer only has 10MP after Pact dedications and so forth, he may, if he is extremely lucky, be able to cast twice at a target 3metres away (3MP for Touch, 1 for the Rune and possibly one other for the defining Rune, Man etc). Each casting would also require 5 uninterrupted CA. Which makes offensive use of Runes in combat a dodgy proposition at best.
I think the range should be something like POW (after Pact dedications) in metres, or perhaps 10% of the Rune (Touch) skill per MP invested.
Thoughts?