ottarrus
Emperor Mongoose
OK, so some of you might be playing around with flotilla or squadron level ship combat.
It can be hard for a lot of non-military types to imagine electronic warfare in a game. Most literary sources either over-simplify it with see-all know-all 'sensors' or they get very complicated with 3D spatial descriptions that often confuse people.
Hopefully, I have a fairly uncomplicated solution for you.
Traveller EW isn't all that complicated. It's only 2 dimensions, and most of the systems are pretty straight forward.
My advice is to look up a book from the 80s by Tom Clancy, 'Red Storm Rising'. This book details a war between the US and USSR in all four spheres of combat: Ground, Naval, Air and Orbital. In portions of the book discussing Naval, Air and Orbital combat, electronic warfare is actually far more important than the ordnance. The game of hide and seek is described very, very well for the novice. It doesn't go neck deep into details about any given system, and keeps the EW at it's most basic premise: detection and defeat are the same thing.
You can find Red Storm Rising in your local used book store and online, but there is also a really good series on youtube by a guy named 'Fixedit', who pairs chapters of the book with Digital Combat Simulator computer game play. He's done a great job of editing it and perhaps the visuals will help you out. They do at add a great sense of atmosphere
The very raw basics of EW are this:
1. Getting spotted gives your enemy the initiative; most of the time he can launch his attack before you can.
2. The basic question in electronic warfare is this: To radiate or not radiate a signal.
2a. Radiating a signal [like commo traffic, radar pings, etc.] gives you quick accurate information on what's around you. It also tells everybody precisely where you are. You're giving the enemy the same information you are looking for... the exact location of the bad guy. As an analogy, it would be like turning on a flashlight in a darkened theater.
2b. Not radiating means you're relying on your passive sensors... these pick up signals but don't emit any signal. A good analogy is being in that darkened theater and trying to find a specific person with just your eyes and ears. This is a difficult job of work and it takes a skilled operator to tell a bad guy from the background noise. But if you can get a target solution on a bad guy with passive systems only, you will have caught him with his pants down and one boot off.
And Red Storm describes all of this in a very engaging and clear way.
It can be hard for a lot of non-military types to imagine electronic warfare in a game. Most literary sources either over-simplify it with see-all know-all 'sensors' or they get very complicated with 3D spatial descriptions that often confuse people.
Hopefully, I have a fairly uncomplicated solution for you.
Traveller EW isn't all that complicated. It's only 2 dimensions, and most of the systems are pretty straight forward.
My advice is to look up a book from the 80s by Tom Clancy, 'Red Storm Rising'. This book details a war between the US and USSR in all four spheres of combat: Ground, Naval, Air and Orbital. In portions of the book discussing Naval, Air and Orbital combat, electronic warfare is actually far more important than the ordnance. The game of hide and seek is described very, very well for the novice. It doesn't go neck deep into details about any given system, and keeps the EW at it's most basic premise: detection and defeat are the same thing.
You can find Red Storm Rising in your local used book store and online, but there is also a really good series on youtube by a guy named 'Fixedit', who pairs chapters of the book with Digital Combat Simulator computer game play. He's done a great job of editing it and perhaps the visuals will help you out. They do at add a great sense of atmosphere
The very raw basics of EW are this:
1. Getting spotted gives your enemy the initiative; most of the time he can launch his attack before you can.
2. The basic question in electronic warfare is this: To radiate or not radiate a signal.
2a. Radiating a signal [like commo traffic, radar pings, etc.] gives you quick accurate information on what's around you. It also tells everybody precisely where you are. You're giving the enemy the same information you are looking for... the exact location of the bad guy. As an analogy, it would be like turning on a flashlight in a darkened theater.
2b. Not radiating means you're relying on your passive sensors... these pick up signals but don't emit any signal. A good analogy is being in that darkened theater and trying to find a specific person with just your eyes and ears. This is a difficult job of work and it takes a skilled operator to tell a bad guy from the background noise. But if you can get a target solution on a bad guy with passive systems only, you will have caught him with his pants down and one boot off.
And Red Storm describes all of this in a very engaging and clear way.
Last edited: