Earth-Centauri War - Report!

Lord David the Denied said:
How did the ISA manage to scan on turn one? My Demos had to lunge the full 21" on APtE just to get into range to scan, then they can't scan because they're on SA... :?

also you can come in from any table edge? when I played Greg all of his ships started within 12" of half my fleet as he can choose the edge to enter after I set up..............still blew most of them away :)

Again I had no trouble reaching any of Kens ships - seeing them maybe............ :?
 
Unless my tape measure was very badly designed the Narn were 21" from one table edge, and much closer to the other, but the G'Vrahn's broken front guns were facing that one so moving the Demos on from that edge was suicide. I was trying to evade the massive firepower of the G'Vrahn and still get in range to scan. Since the Dag'Kars were ready for the Demos that didn't work out either. Shane the dirty Narn's deployment was basically optimum for that mission and I was two battle points short of his numbers.
 
Hmm Scanning the G'Vhan nets a battle point and losing a Demos only a skirmish point -as you scan (apparently) in the movement phase not the firing phase - although opinions differed on this during the day

Loosing the Demos to scan the G'Vahn would have been well worth it - esp since our ship loses were irrelevant in the last game.

I just needed to scan or Kill another Minbari ship and would have won. (got his Tinashi, killed another and a Tigara and scanned a couple of shi

Least the damn Narn don't have stealth :wink: - yet :shock:

I had to break stealth to even attempt to scan!(with no bonuses for firing etc as done in the move phase - all a bit odd!?) (to be fair Ken had to do the same to scan the Dargans in a previous game)

Greg lost all but two ships and won against me.......... :) +1 CQ helped:)
 
Re the last games. It is alleged that Ben bank rolled the battle point replenishment for the EA. I know that the weekend was one of skullduggery and backstabbing with the merc. But that was a bit naughty.

Maybe Bens Gaim should have been accepted into the EA fleet as a full time member as soon as Ken announced that the Minbari were not keen on Psi Corp Nazi Jack Booted leadership. Then should have made Kens Minbari freebooting mercs :)

Also all Drazi mercs should be painted Purple and Green so they beat themselves up :twisted:
 
that and the fact that he "allegeldy" said he would only fight for triggy kinda made him a bit um, well, not mercenary!
 
one question I do have, is why the centauri were trying to scan the narn and minbari as they were on the same orders as the people in the next sector so should have had the narn and minbari trying to scan their fleets not the other way round :)
lol the orders just dont get out right :D
 
katadder said:
one question I do have, is why the centauri were trying to scan the narn and minbari as they were on the same orders as the people in the next sector so should have had the narn and minbari trying to scan their fleets not the other way round :)
lol the orders just dont get out right :D

Well David and I and our opponents all got it wrong then? :?
 
Da Boss said:
I had to break stealth to even attempt to scan!(with no bonuses for firing etc as done in the move phase - all a bit odd!?) (to be fair Ken had to do the same to scan the Dargans in a previous game)

Unless there's a rule I'm not aware of, I see nothing that permits stealth to be used against a Recon Run scan. The rules for stealth state that you need to break stealth *after* you declare weapon attacks - since the scan is at the end of the movement phase, I don't see that it applies (purely from a rules perspective of course!).

Regards,

Dave
 
and from a fluff point of view, in the show we see minbari ships get scanned regularly, but we know the weapons themselves can't actually get a firing solution. so scanning and the stealth issue are different.
 
so is the news articles etc gonna be in fridays S&P or do we have to wait another whole month to see what Russel wrote about us and to see my hair :D
 
in my 3rd game ben kept wandering off so Matt if i used bad words im sorry .... i know very unlady like. many thanks to Matt, Ian and the ISN news team for a fantastic weekend.

thanks guys you rock.
 
I'll out my thoughts on the campaign weekend in more detail to MGP later; but I do think that a number of things can be said right here, right now, and have been already.

The Gaim fleet as we all know now IS broken, you can balance it to seem moderately fair, as mr. Carr did, but they do need a serious re-think.

The G'Vrahn IS a broken ship, and after this weekend I'm pleased to see more peeps agree, for its level it is unbelievable. All of the inherant narn weaknesses have been eliminated, advanced jump engines, interceptors, no lumbering, 2 45 degree turns . . . . and the list goes on. Don't get me wrong, if I did a narn fleet, I'd use it. But come on guys at Mongoose HQ, what are you thinking, I'm sorry but certain aspects of the fleets are ruining this game for people.

As devils advocate, I think the Liati may even need tuning, although I'm quite happy using them, everyone of my opponents either suffered miserably to them, or concentrated everything they had at them. As lowroller and I were talking in the last game; it occured to me that I don't really know what being on the receiving end of two liatis is like; just as the narn and Gaim players don't know what its like being on the recieving end of their cheese.

Thats my thoughts re: ships that seemed to be the main culprits of the misery causing factor of the weekend.

Given that we were told in the campaign pack, that playing out of SPIRIT would have negative consequences for that particular team, I am very surprised that the EA were not penalised for having a mercenary who was effectively yet another permanent fixture for their fleet. And I'm sorry, but the mercenary bank-rolling to pay for EA losses? How does that work, thats not in the spirit, he did it because he was the EA Grand Admirals mate. This was supposed to be a fun weekend, not a tournament, at least thats what we were told . . . . certains parts of it did not seem that way to me.

It did seem as though the Centauri side were qued up to lose right from the word go, and although I did enjoy all but one of my games, I am more than a little disappointed at some of the administration and rulings by the organisers.

Holy crap this just turned into a mini-rant! :D
 
i think loosing their homeworld should have counted for something. I know the centauri lost theirs, but we got it back. I notice the Centauri side got a lot of defending on recon, supply ships etc which are almost unwineable against the ISA and Gaim, and probably Psi Corp too. I do however think this was pure bad luck on the scenarios. Although i agree, the EA would probably have lost at least one more system on the last turn without a mercenary bank rolling them.
 
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