EA early vs Minbari at 5pt Raid

Yeah shadow scout of course! But TBH I would be tempted to redirect fire rather than reduce stealth... depending on other factors such as scout : ship ratio and target's condition :)
 
well burger the maths wiz award goes to you
i guess i could squeze in another hyperion varient or maybe loose the oracle and the sagg to give me a raid point level hyperion cmd cruiser
 
TGT said:
well burger the maths wiz award goes to you
i guess i could squeze in another hyperion varient or maybe loose the oracle and the sagg to give me a raid point level hyperion cmd cruiser

As previously noted the Hyperion rail crusier is an effective, durable (for skirmish) and well armed ship............

First time I ran into them had no idea what they were like

Tank showed me good he did
 
AdrianH said:
Joe_Dracos said:
okay, before you take the tiger... look at its speed and compare it to the speed of the Mimbo ships.

BAD choice.
Being a fighter, the Tiger moves after all the Minbari capital ships. If the Minbari want to run away from the fighters rather than get into position to do some harm to the EA capital ships, I'd say that's a good reason to take Tigers. :)

It might even be worth spending a few Patrol FAP's to get a lot of them - one point gets you six Tigers, meaning if the Minbari try to engage them in dogfights, they're going to be swarmed. Then upgrade all ship's fighters to Auroras, getting you faster, better dogfighters at no extra cost.

I think you misunderstood. The tiger's pathetic speed vs the mimbari cap ship speed. You will get one turn to attack (unless the mimbo player has developed a tactic for avoiding them)and then you will never catch the minbari ships again. Quite frankly, the minbari do not need to get close to the EA fleet. Nuetron lasers have a great range advantage.

Tigers suck, they always will suck.
I guess I will never understand peoples love for slow fighters.
 
Tigers aren't up to much, granted, but other slow fighters like the Riva and the Sky Serpent are pretty useful as long as you don't try to use them as dogfighters (unless you've got an Escort ship nearby).
 
Joe_Dracos said:
I think you misunderstood. The tiger's pathetic speed vs the mimbari cap ship speed. You will get one turn to attack (unless the mimbo player has developed a tactic for avoiding them)and then you will never catch the minbari ships again. Quite frankly, the minbari do not need to get close to the EA fleet. Nuetron lasers have a great range advantage.
If the Minbari fleet is running around the board to get away from a few fighters, then they have done their job and completely ruled the game board! The Veshatan is the only ship with speed over 10 that has a decently large Neutron Laser. I challenge any Minbari player to "not need to get close", avoid a bunch of speed 10 fighters, and actually be in a position to use their neutron lasers! You just can't do all of those thngs at once.
 
oh dear...dear dear....STEALTH!
For all those players who've suffered under the guns of my Minbari..I apologise! Its not much fun when you maximise you're chances and get big zip for the effort!
So Mark took a sharlin and a teshlan vs the fleet discussed earlier inc the oracle.
We rolled for our terrain but we changed the rules so for each 12" by 24" section of our 6ft by 4ft board we'd get terrain on a d6 roll of 5-6. Then we roll for type, d6 roll of 1-3 dust clouad, 4-5 asteroid field, ignore planets on a 6.
We ended up with 2 asteroid fields density 8 and density 10 on my half of the board. Mark had the two dust clouds on his (oh dear)

I won deployment and Mark hid behind his dust cloud. Neither of my asteroid fields were workable as hiding places nor were going to tempt mark from his dust cloud, so i set up to charge.

Turn 1 the sharlin hid behind the dust cloud and scramble scrambled. My long range sagg managed to see the teshlan in the dust cloud and put some long range missiles into it for a speed critical.

Turn 2 I lost intiative and moved to range in with my standard missiles, and with a couple of initiative sinks i managed to boresight both the sharlin, now in the dust cloud and also the teshlan (all stopped). My oracle broke stealth but i was outside 8" and also no fighters were within 4"
I rolled about 4 ones and a two to break stealth. Mark killed off a gunship, which had managed to fire.

Turn 3 I lost intiative and Mark all stopped with his teshlan and moved his sharlin half. I managed boresight again but didn't get anything like the amout of damage i should've again not breaking stealth on a couple of ships and very poor beam rolls, though fighters were clearing the sky of Nials quite easily, i was managing to get a missile off here and there to aid breaking stealth, but my scout failed to help and the dust cloud was very effective. Knowing that was my last turn i could do anything before the minbari zoomed off I considered an early drive home.

Turn 4 by this time i was down to my hyperions and the sagg and oracle.
The teshlan had some damage and the sharlin about four damage points.
The sagg was finished off and i couldn't get anything boresighted, no come abouts for me all game!

The sharlin by this time had zoomed away to near maximum range, quite happy that it had 6 dice aft arc beam to toy with my ships, I think Mark thought the Teshlan was pretty much done for. However again lots of miss beam hits and a few say 3 outta 4 bulk heads for 2 turns meant the teshlan survived to finnish off both hyperions and the oracle at their pleasure.

Not a good day for EA early but one of the likely outcomes vs minbari well handled with good terrain and an unlucky opponent.

Not much we thought of changing as the oracle did help a bit. Though maybe go for 4 hyperion command cruisers (Aurora's on each) on close blast doors, some Tigers 2 patrol slots and Hermes for intiative sinks which hide.
 
It can be infuriating... remember playing against Minbari once and I think I broke stealth literally once or twice the entire game. Didn't even kill a single ship and I got all but wiped out. My opponent must have felt bad about it since he offered me a 'free' (non-stealthed) shot at one of his Torothas, but my ship then failed to hit. With ANY of its dice. Just wasn't my day :)
 
Ahh Stealth - its a infuriating although flavoursome rule.........

Have been on both sides of the battle - although not a Minbari player - its usually the wrong side. However it is therapuatic to watch Minbari fleets struggle against stealthed ships such as Shadow Scouts..............

I do recall several games against yourself where the Minbari slaughtered my fleet trying and failing to see them! :wink:

Of course on other days - stealth simply does not work and the Minbari usually die quickly.......been there as well 8)
 
Played a 5pt armageddon aginst Minbari once... with shadows!

They paralyzed one ancient vessel with beams, but the other two (and the Stalkers and Scouts) ripped them appart. By turn 3 there wasn't a single Sharlin left on the table (old beam rules) and the Tinashi's and Teshlans were taking a licken from the scouts and stalkers. Lost the one shadow ship and two scouts.

It was satisfying since I recieved so many beatings at the hands of the Bone heads using my various EA fleets.
 
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