Triggy said:
Against Dilgar you have two real advantages - range and fighters. In a 5 FAP at Battle PL game, you can take a fleet like:
1 x Warlock
1 x Omega
1 x Avenger
1 x Explorer
3 x Olympus
2 x Hermes
or drop the Warlock Destroyer for another Omega Destroyers, three more Olympus Corvettes and 2 more Hermes Frigates (this is probably a better fleet but is a bit overkill on the number of initiative sinks).
With this fleet you can throw out 24 fighters (about 50-50 Aurora Starfurys:Thunderbolt Starfurys) that should easily be enough to overwhelm his line and discourage him from getting too close. To complement this you throw large numbers of beam dice and missiles out at over 20" (outranging his fleet), keeping the Explorer back to do your scouting for the missiles. By the time the Dilgar reach you, they should be 20% depleted and you should be aiming to kill the Jashakars first, Tikrits second and Targraths third. This firstly reduces initiative sinks but also takes out the ships with the highest damage:toughness ratio.
When the enemy gets close, your Warlock and Omega can still hang back (in a split formation, making a cross) and the rest of your fleet can manoeuvre round the edges of the combat (you really don't want to get drawn into the centre - this is your killing ground), maintaining aspect to keep the shots coming.
With any luck this should work quite well vs a manouevrable/fast Dilgar fleet (a heavy/assault Dilgar fleet plays quite differently). EA Third Age really do kick ass but they aren't a simple fleet to use well and their strengths are not that easy to maximise.
BTW, thanks David for the complement

We need another match soon...
LOL
Outrange a Dilgar fleet?
U do notice they have 24 ince missiles on practically every lvl, and fighters on raid=>
It is really hard for a EA player to try not getting hurt when u muster four Targraths(that is 8*4 missiles) an Ochlavitas(4 more missiles), few torpedo jashakars(4 more). If u want u can even get the Mankhat to add another 20 missiles with TD 28 range. This still leaves u a half battle point which u of course fill with a Garasoch. If u want u can change the jashakars to scouts and paint targets with.
Now that is 60 dices of missiles; 40 AD, DD, MOD and 20 AD, TD, MOD.
EA can counter with what? 2*6 AD, DD beams(if u go with two omegas). 3*2 missiles from the olympos. Two Hermes gives u 4, 20 inc missiles more.
Now that would give the EA player, 12 beam dices, 10 missile dices...wohoo :?
Two omegas, 5 olympos, and 4 hermes would give 12 AD beam, 18 missiles...And that is not even close to the LONG range firepower of the Dilgar missiles.
Not in a million years can I see EA third age win Dilgar in long range shooting. This proves another point, u do not want to get close with the Dilgar...lol u do not need too
If the EA comes close, then the Dilgar got more boltars then missiles with a minimum range of 10...the Tikrit and Mankhat are beasts that can kill ships in there own lvl by themselves.
I could imagine that Centauri would have problems against those fleet suggestions, but I then again if there are as much as one planet on a decent place on the map EA is in trouble with centauri up there arse in turn two.