Inspired by another thread - thought it would be interesting to discuss e-mines.
Like EA missiles, there are variants that SFoS introduced that allows Narn players some versatility in their use and I know Narn players in my group take great delight in using things like ionic mines to deny Special Actions to their opponents...they can also become ok main weapons too if they use the Ship Breaker variant.
1. Question is do you like how e-mines are? Do want more (less) variants - maybe an S&P article?
2. Given that 2nd edition is around the corner or 6 - 9 months away roughly I don't see how we can avoid talking about that either - what would you hope to see Mongoose do to e-mines in ACTAV2?
Personally I think they should have a much smaller area of effect (say 1.5 inch radius, and up their lethality a little (maybe with attack dice or even letting 'em crit again). This I think would reduce their effectiveness against fighter swarms (less area) - and make it more useful to target ships (let 'em crit)...however this would utterly unbalance against Minbari and ISA (who rely on Stealth and Dodge respectively) so would have to be very careful here...
Like EA missiles, there are variants that SFoS introduced that allows Narn players some versatility in their use and I know Narn players in my group take great delight in using things like ionic mines to deny Special Actions to their opponents...they can also become ok main weapons too if they use the Ship Breaker variant.
1. Question is do you like how e-mines are? Do want more (less) variants - maybe an S&P article?
2. Given that 2nd edition is around the corner or 6 - 9 months away roughly I don't see how we can avoid talking about that either - what would you hope to see Mongoose do to e-mines in ACTAV2?
Personally I think they should have a much smaller area of effect (say 1.5 inch radius, and up their lethality a little (maybe with attack dice or even letting 'em crit again). This I think would reduce their effectiveness against fighter swarms (less area) - and make it more useful to target ships (let 'em crit)...however this would utterly unbalance against Minbari and ISA (who rely on Stealth and Dodge respectively) so would have to be very careful here...